ACE3/addons/medical_status/functions/fnc_hasStableVitals.sqf
2018-07-30 10:22:14 +01:00

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#include "script_component.hpp"
/*
* Author: Ruthberg
* Check if a unit has stable vitals (required to become conscious)
*
* Arguments:
* 0: The patient <OBJECT>
*
* Return Value:
* Has stable vitals <BOOL>
*
* Example:
* [player] call ace_medical_status_fnc_hasStableVitals
*
* Public: No
*/
params ["_unit"];
if (GET_BLOOD_VOLUME(_unit) < BLOOD_VOLUME_CLASS_2_HEMORRHAGE) exitWith { false };
if IN_CRDC_ARRST(_unit) exitWith { false };
private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
private _bloodLoss = GET_BLOOD_LOSS(_unit);
if (_bloodLoss > (BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput) / 2) exitWith { false };
private _bloodPressure = GET_BLOOD_PRESSURE(_unit);
_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
if (_bloodPressureL < 50 || {_bloodPressureH < 60}) exitWith { false };
private _heartRate = GET_HEART_RATE(_unit);
if (_heartRate < 40) exitWith { false };
true