ACE3/addons/missileguidance/functions/fnc_guidancePFH.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

114 lines
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#include "script_component.hpp"
/*
* Author: jaynus / nou
* Guidance Per Frame Handler
*
* Arguments:
* 0: Guidance Arg Array <ARRAY>
* 1: PFID <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[], 0] call ace_missileguidance_fnc_guidancePFH;
*
* Public: No
*/
BEGIN_COUNTER(guidancePFH);
#define TIMESTEP_FACTOR 0.01
params ["_args", "_pfID"];
_args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams"];
_firedEH params ["_shooter","","","","_ammo","","_projectile"];
_launchParams params ["","_targetLaunchParams"];
_stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState"];
if (!alive _projectile || isNull _projectile || isNull _shooter) exitWith {
[_pfID] call CBA_fnc_removePerFrameHandler;
END_COUNTER(guidancePFH);
};
private _runtimeDelta = diag_tickTime - _lastRunTime;
private _adjustTime = 1;
if (accTime > 0) then {
_adjustTime = 1/accTime;
_adjustTime = _adjustTime * (_runtimeDelta / TIMESTEP_FACTOR);
TRACE_4("Adjust timing", 1/accTime, _adjustTime, _runtimeDelta, (_runtimeDelta / TIMESTEP_FACTOR) );
} else {
_adjustTime = 0;
};
private _minDeflection = ((_flightParams select 0) - ((_flightParams select 0) * _adjustTime)) max 0;
private _maxDeflection = (_flightParams select 1) * _adjustTime;
// private _incDeflection = _flightParams select 2; // todo
private _projectilePos = getPosASL _projectile;
// Run seeker function:
private _seekerTargetPos = [[0,0,0], _args, _seekerStateParams, _lastKnownPosState] call FUNC(doSeekerSearch);
// Run attack profile function:
private _profileAdjustedTargetPos = [_seekerTargetPos, _args, _attackProfileStateParams] call FUNC(doAttackProfile);
// If we have no seeker target, then do not change anything
if (!(_profileAdjustedTargetPos isEqualTo [0,0,0])) then {
private _targetVector = _projectilePos vectorFromTo _profileAdjustedTargetPos;
private _adjustVector = _targetVector vectorDiff (vectorDir _projectile);
_adjustVector params ["_adjustVectorX", "_adjustVectorY", "_adjustVectorZ"];
private _yaw = 0;
private _pitch = 0;
private _roll = 0;
if (_adjustVectorX < 0) then {
_yaw = - ( (_minDeflection max ((abs _adjustVectorX) min _maxDeflection) ) );
} else {
if (_adjustVectorX > 0) then {
_yaw = ( (_minDeflection max (_adjustVectorX min _maxDeflection) ) );
};
};
if (_adjustVectorY < 0) then {
_roll = - ( (_minDeflection max ((abs _adjustVectorY) min _maxDeflection) ) );
} else {
if (_adjustVectorY > 0) then {
_roll = ( (_minDeflection max (_adjustVectorY min _maxDeflection) ) );
};
};
if (_adjustVectorZ < 0) then {
_pitch = - ( (_minDeflection max ((abs _adjustVectorZ) min _maxDeflection) ) );
} else {
if (_adjustVectorZ > 0) then {
_pitch = ( (_minDeflection max (_adjustVectorZ min _maxDeflection) ) );
};
};
private _finalAdjustVector = [_yaw, _roll, _pitch];
TRACE_3("", _pitch, _yaw, _roll);
TRACE_3("", _targetVector, _adjustVector, _finalAdjustVector);
if (accTime > 0) then {
private _changeVector = (vectorDir _projectile) vectorAdd _finalAdjustVector;
TRACE_2("",_projectile,_changeVector);
[_projectile, _changeVector] call FUNC(changeMissileDirection);
};
};
#ifdef DRAW_GUIDANCE_INFO
TRACE_3("",_projectilePos,_seekerTargetPos,_profileAdjustedTargetPos);
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], ASLtoAGL _projectilePos, 0.75, 0.75, 0, _ammo, 1, 0.025, "TahomaB"];
private _ps = "#particlesource" createVehicleLocal (ASLtoAGL _projectilePos);
_PS setParticleParams [["\A3\Data_f\cl_basic", 8, 3, 1], "", "Billboard", 1, 3.0141, [0, 0, 2], [0, 0, 0], 1, 1.275, 1, 0, [1, 1], [[1, 0, 0, 1], [1, 0, 0, 1], [1, 0, 0, 1]], [1], 1, 0, "", "", nil];
_PS setDropInterval 3.0;
#endif
_stateParams set [0, diag_tickTime];
END_COUNTER(guidancePFH);