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ac9044f2d6
* open medical menu from Zeus * fix function header * Zeus can use every action, add room for more buttons in medical menu * Update addons/medical_treatment/functions/fnc_treatment.sqf * Added zeus treatment time coeff * Update addons/medical_gui/functions/fnc_canOpenMenu.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update fnc_canOpenMenu.sqf * Update initSettings.sqf * Update fnc_moduleMedicalMenu.sqf * Added check + documentation * Update fnc_canTreat.sqf --------- Authored-by: Brett <brett@mayson.io> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Uses one of the treatment items. Respects the priority defined by the allowSharedEquipment setting.
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* Can use items from vehicle inventory if either unit is in a vehicle.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Items <ARRAY>
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*
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* Return Value:
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* User and Item <ARRAY>
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*
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* Example:
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* [player, cursorObject, ["bandage"]] call ace_medical_treatment_fnc_useItem
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_items"];
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if (_medic isEqualTo player && {!isNull findDisplay 312}) exitWith {
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[_medic, _items select 0]
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};
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scopeName "Main";
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private _useOrder = [[_patient, _medic], [_medic, _patient], [_medic]] select GVAR(allowSharedEquipment);
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{
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private _unit = _x;
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private _unitVehicle = objectParent _unit;
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private _unitItems = _x call EFUNC(common,uniqueItems);
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{
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if (!isNull _unitVehicle && {_x in (itemCargo _unitVehicle)}) then {
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_unitVehicle addItemCargoGlobal [_x, -1];
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[_unit, _x] breakOut "Main";
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};
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if (_x in _unitItems) then {
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_unit removeItem _x;
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[_unit, _x] breakOut "Main";
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};
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} forEach _items;
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} forEach _useOrder;
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[objNull, ""]
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