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8de0740e94
* Add manual reload to turrets * Added reload via reload keybind * Update fnc_canSwapTurretMagazine.sqf * Update fnc_canSwapTurretMagazine.sqf * Update fnc_canSwapTurretMagazine.sqf * Engine based reloading, added more checks * Update addons/reload/functions/fnc_canSwapTurretMagazine.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> --------- Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> |
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.. | ||
functions | ||
$PBOPREFIX$ | ||
ACE_Arsenal_Stats.hpp | ||
ACE_Settings.hpp | ||
ACE_UI.hpp | ||
CfgActions.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initKeybinds.inc.sqf | ||
initSettings.inc.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_reload
Hides the default reload indicators, making it necessary to manually check your magazine.