ACE3/addons/fastroping/functions/fnc_cutRopes.sqf

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/*
* Author: BaerMitUmlaut
* Cut deployed ropes.
*
* Arguments:
* 0: A helicopter with deployed ropes <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_vehicle] call ace_fastroping_fnc_cutRopes
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle"];
private ["_deployedRopes", "_config", "_waitTime"];
_deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
{
_x params ["", "_ropeTop", "_ropeBottom", "_dummy", "_hook", "_occupied"];
//Make player fall if rope is occupied
if (_occupied) then {
private _attachedObjects = attachedObjects _dummy;
//Rope is considered occupied when it's broken as well, so check if array is empty
//Note: ropes are not considered attached objects by Arma
if !(_attachedObjects isEqualTo []) then {
detach ((attachedObjects _dummy) select 0);
};
};
//Destroy rope
//Only delete the hook first so the rope falls down.
//Note: ropeDetach was used here before, but the command seems a bit broken.
deleteVehicle _hook;
[{{deleteVehicle _x} count _this}, [_ropeTop, _ropeBottom, _dummy], 60] call CBA_fnc_waitAndExecute;
} count _deployedRopes;
_vehicle setVariable [QGVAR(deployedRopes), [], true];
_vehicle setVariable [QGVAR(deploymentStage), 1, true];
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_waitTime = 0;
if (isText (_config >> QGVAR(onCut))) then {
_waitTime = [_vehicle] call (missionNamespace getVariable (getText (_config >> QGVAR(onCut))));
};
[{
_this setVariable [QGVAR(deploymentStage), 0, true];
}, _vehicle, _waitTime] call CBA_fnc_waitAndExecute;