ACE3/addons/mk6mortar/XEH_postInit.sqf
GhostIsSpooky 998f86f034
General - Move to CBA Settings (#8461)
* first pass

* second pass

* third pass

* final pass

* missing commas

* newlines

* switch to cba eventhandler

* newlines, formatting

* laser - movedToSQF

* add logging to ace_common_fnc_cbaSettings_loadFromConfig

* Update initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00

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#include "script_component.hpp"
if (hasInterface) then {
["ace_infoDisplayChanged", FUNC(turretDisplayLoaded)] call CBA_fnc_addEventHandler;
};
["CBA_settingsInitialized", {
TRACE_4("CBA_settingsInitialized",GVAR(airResistanceEnabled),GVAR(allowComputerRangefinder),GVAR(allowCompass),GVAR(useAmmoHandling));
["vehicle", FUNC(handlePlayerVehicleChanged), true] call CBA_fnc_addPlayerEventHandler;
if (!GVAR(airResistanceEnabled)) exitWith {};
if (EGVAR(artillerytables,advancedCorrections)) exitWith { TRACE_1("defer firedEH to artillerytables",_this); };
["Mortar_01_base_F", "fired", {call FUNC(handleFired)}] call CBA_fnc_addClassEventHandler;
}] call CBA_fnc_addEventHandler;