ACE3/addons/common/functions/fnc_moduleLSDVehicles.sqf
2015-01-13 20:56:02 +01:00

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/*
* Author: KoffeinFlummi
*
* Nothing to see here, move along.
*
* Arguments:
* Whatever the module provides. (I dunno.)
*
* Return Value:
* None
*/
#include "script_component.hpp"
_logic = _this select 0;
_units = _this select 1;
_activated = _this select 2;
if !(_activated) exitWith {};
{
_hiddenSelections = count (getArray (configFile >> "CfgVehicles" >> (typeOf _x) >> "hiddenSelections"));
if (_hiddenSelections > 0) then {
nul = [_x, _hiddenSelections] spawn {
_vehicle = _this select 0;
_hSCount = _this select 1;
_colors = [
"#(argb,8,8,3)color(1,0,0,1,co)",
"#(argb,8,8,3)color(1,0.5,0,1,co)",
"#(argb,8,8,3)color(1,1,0,1,co)",
"#(argb,8,8,3)color(0,1,0,1,co)",
"#(argb,8,8,3)color(0,0,1,1,co)",
"#(argb,8,8,3)color(0.2,0,0.5,1,co)",
"#(argb,8,8,3)color(0.5,0,1,1,co)"
];
_index = 0;
while {True} do {
for "_i" from 0 to (_hSCount - 1) do {
_vehicle setObjectTexture [_i, (_colors select _index)];
};
_index = (_index + 1) % 7;
sleep 0.02;
};
};
};
} count _units;
diag_log text "[ACE]: WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.";