ACE3/addons/javelin
2016-05-03 02:32:44 +02:00
..
data Resave reticle_titan in objectBuilder 2015-04-12 17:14:30 -05:00
functions Try to use cursorObject first 2016-04-14 10:57:36 -05:00
$PBOPREFIX$ re-path. Wtf safezones. 2015-04-11 10:56:58 -07:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
CfgSounds.hpp rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
CfgVehicles.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
CfgWeapons.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
config.cpp Add Javelin CfgAmmo 2015-05-25 05:34:07 -05:00
initKeybinds.sqf fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
README.md readme, authors. 2015-04-11 13:39:16 -07:00
RscInGameUI.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_clientInit.sqf Don't do client stuff on dedicated. 2015-04-12 22:44:19 -05:00
XEH_post_init.sqf rename wep_javelin to javelin 2015-04-11 10:44:13 -07:00
XEH_pre_init.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_javelin

Adds the Javelin AT launcher.

Maintainers

The people responsible for merging changes to this component or answering potential questions.