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https://github.com/acemod/ACE3.git
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a38afac04b
* add tanoha forces spotting scopes and add preview picture * factory standard preview picture... * spotting scope damage materials, hide damage anim, buff hp * delete unused model * make ai call out spotting scope, proper thread and cost, better icon * spotting scope death effects * disable smoke effect
90 lines
2.4 KiB
INI
90 lines
2.4 KiB
INI
class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class ace_spottingscope_skeleton: Default {
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isDiscrete = 1;
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skeletonInherit = "Default";
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skeletonBones[] = {
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"main_turret","",
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"main_gun","main_turret",
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"leg_01","",
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"leg_02","",
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"leg_03","",
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"hideTurret",""
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};
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};
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};
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class CfgModels {
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class Default {
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sectionsInherit = "";
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sections[] = {};
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skeletonName = "";
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};
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class ace_spottingscope: Default {
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skeletonName = "ace_spottingscope_skeleton";
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sectionsInherit = "Default";
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class animations {
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class mainTurret {
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type = "rotationY";
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source = "mainTurret";
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selection = "main_turret";
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axis = "main_turret_axis";
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minValue = "rad -360";
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maxValue = "rad +360";
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angle0 = "rad -360";
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angle1 = "rad +360";
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};
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class mainGun {
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type = "rotationX";
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source = "mainGun";
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selection = "main_gun";
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axis = "main_gun_axis";
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minValue = "rad -360";
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maxValue = "rad +360";
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angle0 = "rad -360";
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angle1 = "rad +360";
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};
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class leg_01 {
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type = "rotation";
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source = "fold_legs";
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selection = "leg_01";
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axis = "leg_01_axis";
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minValue = 0;
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maxValue = 1;
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angle0 = "rad +00";
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angle1 = "rad +55";
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};
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class leg_02: leg_01 {
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selection = "leg_02";
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axis = "leg_02_axis";
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};
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class leg_03: leg_01 {
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selection = "leg_03";
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axis = "leg_03_axis";
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};
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class hideTube {
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type = "hide";
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source = "damage";
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selection = "main_gun";
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minValue = 0.0;
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maxValue = 1.0;
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hideValue = 1.0;
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animPeriod = 0.0;
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initPhase = 0.0;
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};
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};
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};
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class ace_spottingscope_tube: Default {
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skeletonName = "ace_spottingscope_skeleton";
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sectionsInherit = "Default";
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};
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};
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