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* UI - Add keybind to hide all hud elements * Handle advFatigue stamina bar * Update stringtable.xml * Update docs/wiki/framework/ui-framework.md Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
82 lines
2.0 KiB
Plaintext
82 lines
2.0 KiB
Plaintext
[
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QGVAR(enabled),
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"CHECKBOX",
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[LSTRING(Enabled), LSTRING(Enabled_Description)],
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LSTRING(DisplayName),
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true,
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1,
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{
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call FUNC(updateStaminaBar);
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[QGVAR(enabled), _this] call EFUNC(common,cbaSettings_settingChanged)
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},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableStaminaBar),
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"CHECKBOX",
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[LSTRING(EnableStaminaBar), LSTRING(EnableStaminaBar_Description)],
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LSTRING(DisplayName),
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true,
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1,
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{call FUNC(updateStaminaBar)}
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] call CBA_fnc_addSetting;
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[
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QGVAR(fadeStaminaBar),
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"CHECKBOX",
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[LSTRING(FadeStaminaBar), LSTRING(FadeStaminaBar_Description)],
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LSTRING(DisplayName),
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true,
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0,
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{
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if (!_this && GVAR(enabled) && GVAR(enableStaminaBar)) then {
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private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull];
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_staminaBarContainer ctrlSetFade 0;
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_staminaBarContainer ctrlCommit 0;
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};
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}
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] call CBA_fnc_addSetting;
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[
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QGVAR(performanceFactor),
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"SLIDER",
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[LSTRING(PerformanceFactor), LSTRING(PerformanceFactor_Description)],
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LSTRING(DisplayName),
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[0, 10, 1, 2],
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1,
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{
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// Recalculate values if the setting is changed mid-mission
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if (GVAR(enabled) && hasInterface && !isNull ACE_player) then {
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[ACE_player, ACE_player] call FUNC(handlePlayerChanged);
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};
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}
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] call CBA_fnc_addSetting;
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[
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QGVAR(recoveryFactor),
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"SLIDER",
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[LSTRING(RecoveryFactor), LSTRING(RecoveryFactor_Description)],
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LSTRING(DisplayName),
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[0, 10, 1, 2],
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1
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] call CBA_fnc_addSetting;
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[
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QGVAR(loadFactor),
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"SLIDER",
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[LSTRING(LoadFactor), LSTRING(LoadFactor_Description)],
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LSTRING(DisplayName),
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[0, 5, 1, 2],
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1
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] call CBA_fnc_addSetting;
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[
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QGVAR(terrainGradientFactor),
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"SLIDER",
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[LSTRING(TerrainGradientFactor), LSTRING(TerrainGradientFactor_Description)],
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LSTRING(DisplayName),
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[0, 5, 1, 2],
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1
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] call CBA_fnc_addSetting;
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