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* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
77 lines
2.5 KiB
Plaintext
77 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Checks if the given treatment can be performed.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Body Part <STRING>
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* 3: Treatment <STRING>
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*
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* Return Value:
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* Can treat <BOOL>
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*
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* Example:
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* [player, cursorObject, "Head", "SurgicalKit"] call ace_medical_treatment_fnc_canTreat
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_bodyPart", "_classname"];
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private _config = configFile >> QGVAR(actions) >> _classname;
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// Conditions that apply, regardless of curator status
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(
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isClass _config
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) && {
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_patient isKindOf "CAManBase"
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} && {
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private _selections = getArray (_config >> "allowedSelections") apply {toLowerANSI _x};
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"all" in _selections || {_bodyPart in _selections}
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} && {
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GET_FUNCTION(_condition,_config >> "condition");
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if (_condition isEqualType {}) then {
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if (_condition isEqualTo {}) exitWith {
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_condition = true;
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};
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_condition = call _condition;
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};
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_condition
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} && {
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// If in Zeus, the rest of the condition checks can be omitted
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(_medic isEqualTo player && {!isNull findDisplay 312}) || {
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// Conditions that apply when not in Zeus
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(
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_medic != _patient || {GET_NUMBER_ENTRY(_config >> "allowSelfTreatment") == 1}
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) && {
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[_medic, GET_NUMBER_ENTRY(_config >> "medicRequired")] call FUNC(isMedic)
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} && {
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[_medic, _patient, _config] call FUNC(canTreat_holsterCheck)
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} && {
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private _items = getArray (_config >> "items");
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_items isEqualTo [] || {[_medic, _patient, _items] call FUNC(hasItem)}
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} && {
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switch (GET_NUMBER_ENTRY(_config >> "treatmentLocations")) do {
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case TREATMENT_LOCATIONS_ALL: {true};
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case TREATMENT_LOCATIONS_VEHICLES: {
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IN_MED_VEHICLE(_medic) || {IN_MED_VEHICLE(_patient)}
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};
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case TREATMENT_LOCATIONS_FACILITIES: {
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IN_MED_FACILITY(_medic) || {IN_MED_FACILITY(_patient)}
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};
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case TREATMENT_LOCATIONS_VEHICLES_AND_FACILITIES: {
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IN_MED_VEHICLE(_medic) || {IN_MED_VEHICLE(_patient)} || {IN_MED_FACILITY(_medic)} || {IN_MED_FACILITY(_patient)}
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};
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default {false};
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};
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} && {
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!(_medic call EFUNC(common,isSwimming)) || {getNumber (_config >> "allowedUnderwater") == 1}
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}
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}
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}
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