ACE3/addons/spectator/ACE_Settings.hpp
SilentSpike bcb21b782e Overhaul spectator icon handling and rendering
- Optimize and improve 3D icon drawing
- Combine 2D and 3D PFHs into 1
- Render group icons outside of 200m, unit icons within
- Store list of groups on units update to cut down on what needs to be done each frame
- Change map control type to 100 to remove all default unit icons
- Improve colour caching, group colours don't change, unit colours do
- Remove icon setting, toggling should be at users discretion
2015-08-06 16:03:32 +01:00

23 lines
831 B
C++

class ACE_Settings {
class GVAR(filterUnits) {
typeName = "SCALAR";
value = 2;
values[] = {CSTRING(units_none), CSTRING(units_players), CSTRING(units_playable), CSTRING(units_all)};
};
class GVAR(filterSides) {
typeName = "SCALAR";
value = 0;
values[] = {CSTRING(sides_player), CSTRING(sides_friendly), CSTRING(sides_hostile), CSTRING(sides_all)};
};
class GVAR(restrictModes) {
typeName = "SCALAR";
value = 0;
values[] = {CSTRING(modes_all), CSTRING(modes_unit), CSTRING(modes_free), CSTRING(modes_internal), CSTRING(modes_external)};
};
class GVAR(restrictVisions) {
typeName = "SCALAR";
value = 0;
values[] = {CSTRING(modes_all), CSTRING(visions_nv), CSTRING(visions_ti), "$STR_Special_None"};
};
};