ACE3/addons/spectator/functions/fnc_setCameraAttributes.sqf
SilentSpike be7b156c49 Add "focus on unit" to spectator free camera
Pressing F will move the free camera to a position viewing the unit currently selected in the list. Fixes map teleporting functionality also.
2015-08-08 15:49:07 +01:00

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/*
* Author: SilentSpike
* Sets the spectator camera attributes as desired
*
* Arguments:
* 0: Camera mode <NUMBER> <OPTIONAL>
* - 0: Free
* - 1: Internal
* - 2: External
* 1: Camera unit (objNull for random) <OBJECT> <OPTIONAL>
* 2: Camera vision <NUMBER> <OPTIONAL>
* - -2: Normal
* - -1: Night vision
* - 0: Thermal white hot
* - 1: Thermal black hot
* 3: Camera position (ATL) <ARRAY> <OPTIONAL>
* 4: Camera pan (0 - 360) <NUMBER> <OPTIONAL>
* 5: Camera tilt (-90 - 90) <NUMBER> <OPTIONAL>
* 6: Camera zoom (0.01 - 2) <NUMBER> <OPTIONAL>
* 7: Camera speed in m/s (0.05 - 10) <NUMBER> <OPTIONAL>
*
* Return Value:
* None <NIL>
*
* Example:
* [1, objNull] call ace_spectator_fnc_setCameraAttributes
*
* Public: Yes
*/
#include "script_component.hpp"
params [
["_mode",GVAR(camMode),[0]],
["_unit",GVAR(camUnit),[objNull]],
["_vision",GVAR(camVision),[0]],
["_position",ASLtoATL GVAR(camPos),[[]],3],
["_heading",GVAR(camPan),[0]],
["_tilt",GVAR(camTilt),[0]],
["_zoom",GVAR(camZoom),[0]],
["_speed",GVAR(camSpeed),[0]]
];
// Normalize input
if !(_mode in GVAR(availableModes)) then {
_mode = GVAR(availableModes) select ((GVAR(availableModes) find GVAR(camMode)) max 0);
};
if !(_vision in GVAR(availableVisions)) then {
_vision = GVAR(availableVisions) select ((GVAR(availableVisions) find GVAR(camVision)) max 0);
};
GVAR(camPan) = _heading % 360;
GVAR(camSpeed) = (_speed max 0.05) min 10;
GVAR(camTilt) = (_tilt max -89) min 89;
GVAR(camUnit) = _unit;
GVAR(camVision) = _vision;
GVAR(camZoom) = (_zoom min 2) max 0.01;
// Apply if camera exists
if (isNil QGVAR(camera)) then {
GVAR(camMode) = _mode;
GVAR(camPos) = (ATLtoASL _position);
} else {
[_mode,_unit,_vision] call FUNC(transitionCamera);
GVAR(camera) setPosATL _position;
};