ACE3/addons/fire/functions/fnc_burnIndicator.sqf
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Run once per second in a PFH. Update screen effects with burn indicator.
*
* Arguments:
* 0: Unit on fire <OBJECT>
* 1: PFH Handle <NUMBER>
*
* Return Value:
* None
*
* Example:
* [player, 4] call ace_fire_fnc_burnIndicator
*
* Public: No
*/
params ["_unit", "_pfhHandle"];
if !(IS_UNCONSCIOUS(_unit)) then {
private _iteration = _unit getVariable [QGVAR(indicatorIteration), 0];
if (_iteration == 0) then {
QGVAR(indicatorLayer) cutRsc [QGVAR(onFire1), "PLAIN"];
_iteration = 1;
} else {
QGVAR(indicatorLayer) cutRsc [QGVAR(onFire2), "PLAIN"];
_iteration = 0;
};
_unit setVariable [QGVAR(indicatorIteration), _iteration];
};
if (!([_unit] call FUNC(isBurning)) || {!alive _unit}) then {
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
_unit setVariable [QGVAR(burnUIPFH), -1];
};