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e7256dad3d
* respawn handler
* Revert "respawn handler"
This reverts commit abdf9599bf
.
* unit switched eh
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
68 lines
1.8 KiB
Plaintext
68 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet
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* Initialises the player object for the explosive system.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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//Event for setting explosive placement angle/pitch:
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[QGVAR(place), {_this call FUNC(setPosition)}] call CBA_fnc_addEventHandler;
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[QGVAR(startDefuse), FUNC(startDefuse)] call CBA_fnc_addEventHandler;
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//When getting knocked out in medical, trigger deadman explosives:
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//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
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if (isServer) then {
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[QGVAR(detonate), {
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params ["_unit", "_explosive", "_delay"];
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TRACE_3("server detonate EH",_unit,_explosive,_delay);
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_explosive setShotParents [_unit, _unit];
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[{
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params ["_explosive"];
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TRACE_1("exploding",_explosive);
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if (!isNull _explosive) then {
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_explosive setDamage 1;
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};
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}, _explosive, _delay] call CBA_fnc_waitAndExecute;
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}] call CBA_fnc_addEventHandler;
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["ace_unconscious", {
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params ["_unit", "_isUnconscious"];
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if (!_isUnconscious) exitWith {};
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TRACE_1("Knocked Out, Doing Deadman", _unit);
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[_unit] call FUNC(onIncapacitated);
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}] call CBA_fnc_addEventHandler;
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};
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if (!hasInterface) exitWith {};
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GVAR(PlacedCount) = 0;
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GVAR(Setup) = objNull;
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GVAR(pfeh_running) = false;
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GVAR(CurrentSpeedDial) = 0;
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["ace_interactMenuOpened", {
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//Cancel placement if interact menu opened
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if (GVAR(pfeh_running)) then {
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GVAR(placeAction) = PLACE_CANCEL;
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};
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//Show defuse actions on CfgAmmos (allMines):
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_this call FUNC(interactEH);
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}] call CBA_fnc_addEventHandler;
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["unit", {
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params ["_player"];
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[_player, QGVAR(explosiveActions)] call EFUNC(common,eraseCache);
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}] call CBA_fnc_addPlayerEventHandler;
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