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146 lines
5.3 KiB
C++
146 lines
5.3 KiB
C++
class CfgAmmo {
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class M_Scalpel_AT;
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class ACE_Hellfire_AGM114K: M_Scalpel_AT {
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displayName = "AGM-114K";
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displayNameShort = "AGM-114K";
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description = "AGM-114K";
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descriptionShort = "AGM-114K";
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model = "\A3\Weapons_F\Ammo\Missile_AT_03_fly_F";
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proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F";
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effectsMissile = "missile2";
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irLock = 0;
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laserLock = 0;
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manualControl = 0;
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maxSpeed = 450;
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thrustTime = 2.5; // motor burn 2-3 sec
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thrust = 250;
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timeToLive = 40;
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EGVAR(rearm,caliber) = 178;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 30; // degrees per second
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yawRate = 30;
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "SALH";
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seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" };
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "Direct";
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navigationTypes[] = { "Direct", "ZeroEffortMiss" };
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seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 70; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 1;
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seekerMaxRange = 8000; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "hellfire";
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attackProfiles[] = {"hellfire", "hellfire_hi", "hellfire_lo"};
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class navigationStates {
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class initial {
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transitionCondition = QFUNC(midCourseTransition);
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navigationType = "Direct";
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};
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class terminal {
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transitionCondition = "";
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navigationType = "ZeroEffortMiss";
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};
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// transitions from initial -> termimal
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states[] = {"initial", "terminal"};
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};
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};
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};
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class ACE_Hellfire_AGM114N: ACE_Hellfire_AGM114K {
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displayName = "AGM-114N";
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displayNameShort = "AGM-114N";
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description = "AGM-114N";
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descriptionShort = "AGM-114N";
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hit = 200;
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indirectHit = 200;
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indirectHitRange = 12;
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submunitionAmmo = "";
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explosionEffects = "BombExplosion";
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EGVAR(vehicle_damage,incendiary) = 0.3;
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class ace_missileguidance: ace_missileguidance {
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enabled = 1; // Missile Guidance must be explicitly enabled
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};
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};
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class ACE_Hellfire_AGM114L: ACE_Hellfire_AGM114K {
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displayName = "AGM-114L";
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displayNameShort = "AGM-114L";
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description = "AGM-114L";
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descriptionShort = "AGM-114L";
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class ace_missileguidance: ace_missileguidance {
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canVanillaLock = 1;
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enabled = 1; // Missile Guidance must be explicitly enabled
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seekLastTargetPos = 0;
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defaultSeekerType = "MillimeterWaveRadar";
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seekerTypes[] = { "MillimeterWaveRadar" };
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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activeRadarEngageDistance = 1000;
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seekerMaxRange = 2000; // distance that the hellfire internal radar can scan
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};
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// Vanilla lock system vars
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weaponLockSystem = "8";
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airLock = 1;
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lockType = 0;
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maneuvrability = 0; // no maneuvrability so that default guidance doesnt work
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missileLockMaxDistance = 8000;
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missileLockMinDistance = 250;
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missileLockMaxSpeed = 600;
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missileKeepLockedCone = 70;
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flightProfiles[] = {};
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class Components {
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class SensorsManagerComponent {
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class Components {
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class MillimeterWaveRadar {
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componentType = "ActiveRadarSensorComponent";
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class AirTarget {
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minRange = 0;
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maxRange = 8000;
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objectDistanceLimitCoef = -1;
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viewDistanceLimitCoef = -1;
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};
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class GroundTarget {
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minRange = 0;
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maxRange = 8000;
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objectDistanceLimitCoef = -1;
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viewDistanceLimitCoef = -1;
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};
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typeRecognitionDistance = 4000;
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angleRangeHorizontal = 70;
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angleRangeVertical = 70;
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groundNoiseDistanceCoef = 0; // relevant to AA missiles - not really for this
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maxGroundNoiseDistance = 250;
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minSpeedThreshold = 0;
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maxSpeedThreshold = 600;
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nightRangeCoef = 1;
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maxFogSeeThrough = 0.8;
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};
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};
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};
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};
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};
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};
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