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a7d8c3eb3a
* Move SOG compat to addons/ * Set component to skip loading when SOG not present * Use skipWhenMissingDependencies for GRAD Trenches compatiblity * Tools - Add SOG dlc launch config * move trenches to sub config, handle grad with 2nd subconfig * fix `Land_vn_b_prop_fueldrum_01` UBC * use ifndef --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
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// always show melee weapons in the Arsenal,
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// they were considered "janky" by BI and are hidden by default until "vn_arsenalShowMelee = 1;" is set in the mission config
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class vn_hand_melee_base_dynamic_scope;
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class vn_m_wrench_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_hammer: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_shovel_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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EGVAR(trenches,entrenchingTool) = 1;
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};
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class vn_m_axe_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_axe_fire: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_bayo_carbine: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_bayo_m14: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_bayo_m16: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_bayo_m1897: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_mk2_knife_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_bolo_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_machete_02: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_typeivaxe_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_m51_etool_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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EGVAR(trenches,entrenchingTool) = 1;
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};
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class vn_m_bayo_m4956: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_fighting_knife_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_vc_knife_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_machete_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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class vn_m_fishing_rod_01: vn_hand_melee_base_dynamic_scope {
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scope = 2;
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};
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