mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
/*
|
|
* Author: Glowbal, esteldunedain
|
|
* Loop that handles a unit in the revive state.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
*
|
|
* ReturnValue:
|
|
* None
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit"];
|
|
|
|
// If locality changed finish the local loop
|
|
// @todo: reinitiate the loop elsewhere
|
|
if (!local _unit) exitWith {};
|
|
|
|
private _startTime = _unit getVariable [QGVAR(reviveStartTime), 0];
|
|
|
|
// Remove heartbeat
|
|
if (GVAR(level) >= 2) then {
|
|
if (_unit getVariable [QGVAR(heartRate), 60] > 0) then {
|
|
_unit setVariable [QGVAR(heartRate), 0];
|
|
};
|
|
};
|
|
|
|
// If we are in revive state in a blown up vehicle, try to unload so that people can access the body
|
|
if ((alive _unit) && {(vehicle _unit) != _unit} && {!alive (vehicle _unit)}) then {
|
|
TRACE_2("Unloading", _unit, vehicle _unit);
|
|
[_unit] call EFUNC(common,unloadPerson);
|
|
};
|
|
|
|
// If the timer run out, let the unit die and exit the loop
|
|
if (GVAR(maxReviveTime) > 0 && {CBA_missionTime - _startTime > GVAR(maxReviveTime)}) exitwith {
|
|
_unit setVariable [QGVAR(inReviveState), nil, true];
|
|
_unit setVariable [QGVAR(reviveStartTime), nil];
|
|
[_unit, true] call FUNC(setDead);
|
|
};
|
|
|
|
// If the unit was taken out from revive state, exit the loop
|
|
if !(_unit getVariable [QGVAR(inReviveState), false]) exitwith {
|
|
// Revived without dieing, so in case we have lifes, remove one.
|
|
if (GVAR(amountOfReviveLives) > 0) then {
|
|
_lifesLeft = _unit getVariable[QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
|
|
_unit setVariable [QGVAR(amountOfReviveLives), _lifesLeft - 1, true];
|
|
};
|
|
|
|
_unit setVariable [QGVAR(reviveStartTime), nil];
|
|
};
|
|
|
|
// Schedule the loop to be executed again 1 sec later
|
|
[DFUNC(reviveStateLoop), [_unit], 1] call CBA_fnc_waitAndExecute;
|