mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
8a70cfbcd8
Adds function headers, stringtables and renames some display control classes.
50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
/*
|
|
* Author: SilentSpike
|
|
* PV event handler to update the AI skill on all machines when set by zeus module
|
|
*
|
|
* Arguments:
|
|
* 0: Variable name <STRING>
|
|
* 1: Variable new value <ANY>
|
|
*
|
|
* Return Value:
|
|
* None <NIL>
|
|
*
|
|
* Example:
|
|
* "ace_zeus_GlobalSkillAI" addPublicVariableEventHandler ace_zeus_fnc_moduleGlobalSetSkill
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
_this params ["_varName","_varValue"];
|
|
_varValue params ["_general","_accuracy","_handling","_spotting","_cover","_combat"];
|
|
TRACE_1("Params",_this);
|
|
|
|
TRACE_6("AI settings updated",GVAR(GlobalSkillAI));
|
|
{
|
|
if (local _x) then {
|
|
_unit setSkill ["general", _general];
|
|
_unit setSkill ["commanding", _general];
|
|
_unit setSkill ["courage", _general];
|
|
_unit setSkill ["aimingAccuracy", _accuracy];
|
|
_unit setSkill ["aimingShake", _handling];
|
|
_unit setSkill ["aimingSpeed", _handling];
|
|
_unit setSkill ["reloadSpeed", _handling];
|
|
_unit setSkill ["spotDistance", _spotting];
|
|
_unit setSkill ["spotTime", _spotting];
|
|
|
|
if (_cover) then {
|
|
_unit enableAI "COVER";
|
|
} else {
|
|
_unit disableAI "COVER";
|
|
};
|
|
|
|
if (_combat) then {
|
|
_unit enableAI "AUTOCOMBAT";
|
|
} else {
|
|
_unit disableAI "AUTOCOMBAT";
|
|
};
|
|
};
|
|
} forEach allUnits;
|