ACE3/addons/zeus/functions/fnc_moduleGlobalSetSkill.sqf
SilentSpike 8a70cfbcd8 Clean new zeus module config and functions
Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00

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/*
* Author: SilentSpike
* PV event handler to update the AI skill on all machines when set by zeus module
*
* Arguments:
* 0: Variable name <STRING>
* 1: Variable new value <ANY>
*
* Return Value:
* None <NIL>
*
* Example:
* "ace_zeus_GlobalSkillAI" addPublicVariableEventHandler ace_zeus_fnc_moduleGlobalSetSkill
*
* Public: No
*/
#include "script_component.hpp"
_this params ["_varName","_varValue"];
_varValue params ["_general","_accuracy","_handling","_spotting","_cover","_combat"];
TRACE_1("Params",_this);
TRACE_6("AI settings updated",GVAR(GlobalSkillAI));
{
if (local _x) then {
_unit setSkill ["general", _general];
_unit setSkill ["commanding", _general];
_unit setSkill ["courage", _general];
_unit setSkill ["aimingAccuracy", _accuracy];
_unit setSkill ["aimingShake", _handling];
_unit setSkill ["aimingSpeed", _handling];
_unit setSkill ["reloadSpeed", _handling];
_unit setSkill ["spotDistance", _spotting];
_unit setSkill ["spotTime", _spotting];
if (_cover) then {
_unit enableAI "COVER";
} else {
_unit disableAI "COVER";
};
if (_combat) then {
_unit enableAI "AUTOCOMBAT";
} else {
_unit disableAI "AUTOCOMBAT";
};
};
} forEach allUnits;