ACE3/addons/arsenal/functions/fnc_replaceUniqueItemsLoadout.sqf
Grim 64538f2ad0
Arsenal - Native baseWeapon support for CBA items (#9799)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-02 14:29:20 -03:00

200 lines
8.4 KiB
Plaintext

#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: johnb43
* Replaces unique items in a loadout with their base items. Weapons are replaced with their base weapon.
*
* Arguments:
* 0: CBA extended loadout or getUnitLoadout array <ARRAY>
*
* Return Value:
* Sanitised loadout <ARRAY> (getUnitLoadout array)
*
* Example:
* [getUnitLoadout player] call ace_arsenal_fnc_replaceUniqueItemsLoadout
*
* Public: Yes
*/
params [["_loadout", [], [[]]]];
// IF CBA extended loadout, just take getUnitLoadout array
if (count _loadout == 2) then {
_loadout = _loadout select 0;
};
if (count _loadout != 10) exitWith {[]};
private _weaponsInfo = [];
private _uniqueBaseCfgText = "";
private _cfgWeapons = configFile >> "CfgWeapons";
private _cfgMagazines = configFile >> "CfgMagazines";
private _cfgVehicles = configFile >> "CfgVehicles";
{
switch (_forEachIndex) do {
// Primary weapon, Secondary weapon, Handgun weapon, Binoculars
case IDX_LOADOUT_PRIMARY_WEAPON;
case IDX_LOADOUT_SECONDARY_WEAPON;
case IDX_LOADOUT_HANDGUN_WEAPON;
case IDX_LOADOUT_BINO: {
_weaponsInfo = _x;
// Check weapon & weapon attachments
{
// Magazines in weapons have 2 entries: Name and ammo count
if (_forEachIndex in [4, 5]) then {
_x params [["_magazine", ""], "_count"];
if (_magazine != "") then {
_uniqueBaseCfgText = (getText (_cfgMagazines >> _magazine >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_weaponsInfo set [_forEachIndex, [_uniqueBaseCfgText, _count]];
};
};
} else {
// Other
if (_x != "") then {
_weaponsInfo set [_forEachIndex, _x call FUNC(baseWeapon)];
};
};
} forEach _weaponsInfo;
};
// Uniform, vest, backpack
case IDX_LOADOUT_UNIFORM;
case IDX_LOADOUT_VEST;
case IDX_LOADOUT_BACKPACK: {
_x params [["_containerClass", ""], ["_items", []]];
if (_containerClass != "") then {
if (_forEachIndex == IDX_LOADOUT_BACKPACK) then {
// Check for non-preset first
_uniqueBaseCfgText = [_containerClass, "CfgVehicles"] call CBA_fnc_getNonPresetClass;
if (_uniqueBaseCfgText != "") then {
_containerClass = _uniqueBaseCfgText;
};
// Check if non-preset backpack has a unique base
_uniqueBaseCfgText = (getText (_cfgVehicles >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_containerClass = _uniqueBaseCfgText;
};
_x set [0, _containerClass];
} else {
_uniqueBaseCfgText = (getText (_cfgWeapons >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_x set [0, _uniqueBaseCfgText];
};
};
// Check if container has items that need replacing with a defined base
{
switch (true) do {
// Containers have 2 entries: Name and isBackpack
case (_x isEqualTypeArray ["", false]): {
_x params ["_containerClass", "_isBackpack"];
if (_containerClass != "") then {
if (_isBackpack) then {
// Check for non-preset first
_uniqueBaseCfgText = [_containerClass, "CfgVehicles"] call CBA_fnc_getNonPresetClass;
if (_uniqueBaseCfgText != "") then {
_containerClass = _uniqueBaseCfgText;
};
// Check if non-preset backpack has a unique base
_uniqueBaseCfgText = (getText (_cfgVehicles >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_containerClass = _uniqueBaseCfgText;
};
_x set [0, _containerClass];
} else {
_uniqueBaseCfgText = (getText (_cfgWeapons >> _containerClass >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_x set [0, _uniqueBaseCfgText];
};
};
};
};
// Misc. items have 2 entries: Name and amount
case (_x isEqualTypeArray ["", 0]): {
_x params ["_item"];
if (_item != "") then {
_uniqueBaseCfgText = (getText (_cfgWeapons >> _item >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_x set [0, _uniqueBaseCfgText];
};
};
};
// Weapons have 2 entries: Weapon info array and amount
case (_x isEqualTypeArray [[], 0]): {
_x params ["_weaponsInfo"];
// Check weapon & weapon attachments
{
// Magazines in weapons have 2 entries: Name and ammo count
if (_forEachIndex in [4, 5]) then {
_x params [["_magazine", ""], "_count"];
if (_magazine != "") then {
_uniqueBaseCfgText = (getText (_cfgMagazines >> _magazine >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_weaponsInfo set [_forEachIndex, [_uniqueBaseCfgText, _count]];
};
};
} else {
// Other
if (_x != "") then {
_weaponsInfo set [_forEachIndex, _x call FUNC(baseWeapon)];
};
};
} forEach _weaponsInfo;
};
// Magazines have 3 entries: Name, amount and ammo count
case (_x isEqualTypeArray ["", 0, 0]): {
_x params ["_item"];
if (_item != "") then {
_uniqueBaseCfgText = (getText (_cfgMagazines >> _item >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_x set [0, _uniqueBaseCfgText];
};
};
};
};
} forEach _items;
};
};
// Assigned items: Map, Compass, Watch, GPS / UAV Terminal, Radio, NVGs
case IDX_LOADOUT_ASSIGNEDITEMS: {
// Check if assignedItems have items that need replacing with a defined base
private _items = _x;
{
if (_x != "") then {
_uniqueBaseCfgText = (getText (_cfgWeapons >> _x >> QGVAR(uniqueBase))) call EFUNC(common,getConfigName);
if (_uniqueBaseCfgText != "") then {
_items set [_forEachIndex, _uniqueBaseCfgText];
};
};
} forEach _items;
};
};
} forEach _loadout;
_loadout