ACE3/addons/scopes
2016-01-18 16:16:53 +01:00
..
functions Don't show adjustment or click sound if the adjustment doesn't happen 2016-01-18 16:16:53 +01:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgEventHandlers.hpp Switch scopes to use firedBIS 2015-05-08 13:36:24 -05:00
CfgSounds.hpp cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgVehicles.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
CfgWeapons.hpp Fixes broken scope config (#1312) 2015-05-23 17:06:46 +02:00
config.cpp Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp improve infoDisplayChanged EH 2015-04-03 17:50:52 +02:00
script_component.hpp Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00
stringtable.xml Update stringtable.xml 2015-05-03 11:54:18 +02:00
XEH_postInit.sqf fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
XEH_preInit.sqf Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.