ACE3/addons/switchunits/XEH_clientInit.sqf
bux578 509bfefff1 fixed SwitchUnits
needed to wait in initPlayer
2015-02-03 21:47:48 +01:00

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/*
* Author: bux578
* Initializes the SwitchUnits pbo.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
#include "script_component.hpp"
DFUNC(pfhClientInit) = {
if (GVAR(EnableSwitchUnits)) exitWith {
private ["_sides"];
_sides = [];
if(GVAR(SwitchToWest)) then {_sides pushBack west;};
if(GVAR(SwitchToEast)) then {_sides pushBack east;};
if(GVAR(SwitchToIndependent)) then {_sides pushBack independent;};
if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian;};
if (player getVariable ["ACE_CanSwitchUnits", false]) then {
[player, _sides] call FUNC(initPlayer);
};
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
};
[FUNC(pfhClientInit), 0.5, []] call cba_fnc_addPerFrameHandler;