ACE3/addons/refuel/functions/fnc_turnOn.sqf
Dystopian 559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00

36 lines
862 B
Plaintext

/*
* Author: GitHawk
* Turn on a fuel nozzle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, nozzle] call ace_refuel_fnc_turnOn
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
[
TIME_PROGRESSBAR(REFUEL_PROGRESS_DURATION),
[_unit, _nozzle],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
_nozzle setVariable [QGVAR(lastTickMissionTime), CBA_missionTime];
_nozzle setVariable [QGVAR(isRefueling), true, true];
[LSTRING(Hint_Started), 1.5, _unit] call EFUNC(common,displayTextStructured);
},
"",
localize LSTRING(TurnOnAction),
{true},
[INTERACT_EXCEPTIONS]
] call EFUNC(common,progressBar);