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47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
/**
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* fn_playGesture.sqf
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* @Descr: Plays a gesture and executes orders for group AI, if setting has been enabled.
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* @Author: Glowbal
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*
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* @Arguments: [unit OBJECT (The unit that plays the gesture), gesture STRING (Classname of the gesture animation being played)]
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* @Return: void
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* @PublicAPI: true
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*/
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private ["_unit", "_gesture", "_groupUnits"];
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_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_Param;
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_gesture = [_this, 1, "", [""]] call BIS_fnc_Param;
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_unit playactionnow _gesture;
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_groupUnits = units group _unit;
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if (leader (group _unit) == _unit && CSE_SYS_GESTURES_ALLOW_AI_CONTROL) then {
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switch (_gesture) do {
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case ("gestureCeaseFire"): {
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};
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case ("gestureCover"): {
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};
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case ("gestureFreeze"): {
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{_x stop true;} count _groupUnits;
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};
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case ("gestureFollow"): {
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{_x dofollow _unit;} count _groupUnits;
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};
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case ("gestureGo"): {
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{_x stop false;} count _groupUnits;
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};
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case ("gesturePoint"): {
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};
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};
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};
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/*
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_unit setvariable ["cse_playGesture_GRP", _gesture, true];
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_handle = _this spawn {
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uisleep 3;
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if (((_this select 0) getvariable ["cse_playGesture_GRP", ""]) == (_this select 1)) then {
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(_this select 0) setvariable ["cse_playGesture_GRP", nil, true];
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};
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};
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*/ |