ACE3/addons/vector/functions/fnc_getFallOfShot.sqf
2015-04-06 16:07:52 +02:00

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// by commy2
#include "script_component.hpp"
private ["_distanceP1", "_directionP1", "_azimuthP1", "_inclinationP1", "_distanceP2", "_directionP2", "_azimuthP2", "_inclinationP2"];
_distanceP1 = GVAR(pData) select 0;
_directionP1 = GVAR(pData) select 1;
_azimuthP1 = _directionP1 select 0;
_inclinationP1 = _directionP1 select 1;
_distanceP2 = call FUNC(getDistance);
_directionP2 = call FUNC(getDirection);
_azimuthP2 = _directionP2 select 0;
_inclinationP2 = _directionP2 select 1;
private ["_abscissa", "_ordinate", "_applicate"];
_abscissa = _distanceP1 * sin (_azimuthP1 - _azimuthP2);
_ordinate = _distanceP1 * cos (_inclinationP1 - _inclinationP2) - _distanceP2 * cos (_azimuthP1 - _azimuthP2);
_applicate = (sin _inclinationP2 * _distanceP2) - (sin _inclinationP1 * _distanceP1);
if (_distanceP1 < -999 || {_distanceP2 < -999}) exitWith {
[-1000, -1000, -1000] // return
};
[_abscissa, _ordinate, _applicate]