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05c9e4247b
* Update script_component.hpp Change check for wire cutters for all child classes in addition to current class * Update script_component.hpp fix bracket * Change isKindOf for alt syntax Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/logistics_wirecutter/script_component.hpp Better performing searching for wirecutter Co-authored-by: BrettMayson <brett@mayson.io> * Update XEH_postInit.sqf Index all possible wirecutters * Update script_component.hpp arrayIntersect with possible wirecutters * Update XEH_postInit.sqf Incorrect quotes * Update CfgWeapons.hpp Add iswirecutter to wirecutter * Update XEH_postInit.sqf Remove pointless parentheses * Update addons/logistics_wirecutter/script_component.hpp fix for incorrect arrayintersect check Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/logistics_wirecutter/XEH_postInit.sqf Incorrect quoting Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * use configClasses and cache at preStart --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> |
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.. | ||
data | ||
functions | ||
sound | ||
ui | ||
$PBOPREFIX$ | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_logistics_wirecutter
Adds an item that allows cutting of fences in Arma 3 and AiA/CUP maps.
Items Added:
ACE_wirecutter