ACE3/addons/repair/functions/fnc_doRemoveWheel.sqf
2015-04-22 21:01:22 +02:00

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/*
* Author: commy2
*
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* Stuff from progress bar.
*
* Return Value:
* NONE
*/
#include "script_component.hpp"
private ["_unit", "_vehicle", "_hitPoint"];
_unit = _this select 0;
_vehicle = _this select 1;
_hitPoint = _this select 2;
// get current hitpoint damage
private "_hitPointDamage";
_hitPointDamage = _vehicle getHitPointDamage _hitPoint;
// can't remove destroyed or already removed wheel
if (_hitPointDamage >= 1) exitWith {};
// don't die by spawning / moving the wheel
["fixCollision", _unit] call EFUNC(common,localEvent);
// spawn wheel
private "_wheel";
_wheel = ["ACE_Wheel", getPosASL _unit] call FUNC(spawnObject);
_wheel setdamage _hitPointDamage;
// raise event to set the new hitpoint damage
["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, 1]] call EFUNC(common,targetEvent);
// display text message if enabled
if (GVAR(DisplayTextOnRepair)) then {
[localize "STR_ACE_Repair_RemovedWheel"] call EFUNC(common,displayTextStructured);
};