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43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
/*
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* Author: commy2
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*
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* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
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*
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* Arguments:
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* Stuff from progress bar.
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*
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* Return Value:
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* NONE
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*/
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#include "script_component.hpp"
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private ["_unit", "_vehicle", "_hitPoint", "_wheel"];
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_unit = _this select 0;
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_vehicle = _this select 1;
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_hitPoint = _this select 2;
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_wheel = _this select 3;
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// get current hitpoint damage
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private "_hitPointDamage";
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_hitPointDamage = _vehicle getHitPointDamage _hitPoint;
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// can't replace not destroyed wheel
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if (_hitPointDamage < 1) exitWith {};
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// don't die by spawning / moving the wheel
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_hitPointDamage = damage _wheel;
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// can't replace a destroyed wheel
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if (_hitPointDamage >= 1) exitWith {};
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deleteVehicle _wheel;
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// raise event to set the new hitpoint damage
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["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, _hitPointDamage]] call EFUNC(common,targetEvent);
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// display text message if enabled
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if (GVAR(DisplayTextOnRepair)) then {
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[localize "STR_ACE_Repair_ReplacedWheel"] call EFUNC(common,displayTextStructured);
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};
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