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50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
/*
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* Author: commy2
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*
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* Start a replace wheel action and open progress bar.
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*
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* Arguments:
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* 0: Unit that does the repairing (Object)
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* 1: vehicle to repair (Object)
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* 2: Selected hitpoint (String)
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*
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* Return Value:
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* NONE
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*/
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#include "script_component.hpp"
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private ["_unit", "_vehicle", "_hitPoint"];
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_unit = _this select 0;
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_vehicle = _this select 1;
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_hitPoint = _this select 2;
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// exit if not a valid hitpoint
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if !(_hitPoint in ([_vehicle] call EFUNC(common,getHitPoints))) exitWith {};
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// get nearest wheel
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private "_wheel";
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_wheel = objNull;
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{
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if ([_unit, _x, ["isNotDragging", "isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {
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_wheel = _x;
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};
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} forEach nearestObjects [_unit, ["ACE_Wheel"], 5];
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if (isNull _wheel) exitWith {};
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[_unit, _wheel] call EFUNC(common,claim);
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// calculate time to fully repair the hitpoint
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private "_time";
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_time = 10;
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// open the loading bar
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[_time, [_unit, _vehicle, _hitPoint, _wheel], {(_this select 0) call DFUNC(doReplaceWheel)}, {[objNull, _this select 0 select 3] call DEFUNC(common,claim); [localize "STR_ACE_Common_ActionAborted"] call EFUNC(common,displayTextStructured);}, localize "STR_ACE_Repair_ReplacingWheel", {(_this select 0) call DFUNC(canReplaceWheel)}, []] call EFUNC(common,progressBar);
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// do animation
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[_unit] call EFUNC(common,goKneeling);
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// @todo play sound
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