ACE3/addons/repair/functions/fnc_spawnObject.sqf
2015-03-29 03:35:55 +02:00

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// by commy2
#include "script_component.hpp"
private ["_item", "_position", "_damage"];
_item = _this select 0;
_position = _this select 1;
_damage = _this select 2;
if (isNil "_damage") then {_damage = 0};
// randomized end position
_position = _position vectorAdd [1 - random 2, 1 - random 2, 0];
_item = createVehicle [_item, _position, [], 0, "NONE"];
_item setPosASL _position;
["fixCollision", _item] call EFUNC(common,localEvent);
["fixPosition", _item] call EFUNC(common,localEvent);
_item setDamage _damage;