ACE3/addons/repair/functions/fnc_isRepairVehicle.sqf
Dystopian 14e92dfb7f
Repair - Add enable setting (#8070)
* Add enable setting

* Optimize eden expressions

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Add debug

* Update addons/repair/functions/fnc_addRepairActions.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fix strange indent

* Optimize bool to number conversion

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Prevent run before setting is ready

* Move postInit to EH

* remove all transportRepair = 0

* remove requiredAddons

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-07-29 07:53:05 +03:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Check if vehicle is a engineering vehicle.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* Is engineering vehicle <BOOL>
*
* Example:
* cursorObject call ace_repair_fnc_isRepairVehicle
*
* Public: Yes
*/
params ["_vehicle"];
TRACE_1("params",_vehicle);
if (_vehicle isKindOf "CAManBase") exitWith {false};
private _config = configOf _vehicle;
private _canRepair = getNumber (_config >> QGVAR(canRepair));
if (_canRepair == 0) then {
_canRepair = getNumber (_config >> "transportRepair");
};
// Value can be integer or boolean
private _value = _vehicle getVariable ["ACE_isRepairVehicle", _canRepair > 0];
_value in [1, true] // return