ACE3/addons/overheating/functions/fnc_canCheckSpareBarrelsTemperatures.sqf
PabstMirror 00b91bed45 Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
2017-05-31 22:09:36 +01:00

27 lines
749 B
Plaintext

/*
* Author: Grey-Soldierman
* Return true if player can check temperatures of spare barrels
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Bool
*
* Public: No
*/
#include "script_component.hpp"
params ["_player"];
//Get the classname of the spare barrel for the weapon
private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> currentWeapon _player >> QGVAR(barrelClassname));
//If the weapon has no defined classname then use the ACE one
if(_weaponBarrelClass == "") then {
_weaponBarrelClass = "ACE_SpareBarrel";
};
//Check if the player has the barrel and the weapon can have its barrel swapped
private _canCheckTemperature = GVAR(enabled) && {_weaponBarrelClass in magazines _player};
_canCheckTemperature;