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122 lines
6.4 KiB
Plaintext
122 lines
6.4 KiB
Plaintext
/*
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* Author: Glowbal
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* Parse the ACE_Medical_Advanced config for all injury types.
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*
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* Arguments:
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*
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* ReturnValue:
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* <NIL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_injuriesRootConfig", "_woundsConfig", "_allWoundClasses", "_amountOf", "_entry","_classType", "_selections", "_bloodLoss", "_pain","_minDamage","_causes", "_damageTypesConfig", "_thresholds", "_typeThresholds", "_selectionSpecific", "_selectionSpecificType", "_classDisplayName", "_subClassDisplayName", "_maxDamage", "_subClassmaxDamage", "_defaultMinLethalDamage", "_minLethalDamage"];
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_injuriesRootConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries");
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_allFoundDamageTypes = [];
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_configDamageTypes = (_injuriesRootConfig >> "damageTypes");
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// minimum lethal damage collection, mapped to damageTypes
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_defaultMinLethalDamage = getNumber (_configDamageTypes >> "lethalDamage");
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GVAR(minLethalDamages) = [];
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// Collect all available damage types from the config
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for "_i" from 0 to (count _configDamageTypes -1) /* step +1 */ do {
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// Only get the subclasses in damageType class
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if (isClass(_configDamageTypes select _i)) then {
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_allFoundDamageTypes pushback (configName (_configDamageTypes select _i));
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_minLethalDamage = if (isNumber((_configDamageTypes select _i) >> "lethalDamage")) then {
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getNumber((_configDamageTypes select _i) >> "lethalDamage");
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} else {
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_defaultMinLethalDamage
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};
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GVAR(minLethalDamages) pushback _minLethalDamage;
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};
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};
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GVAR(allAvailableDamageTypes) = _allFoundDamageTypes;
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GVAR(woundClassNames) = [];
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GVAR(fractureClassNames) = [];
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// Parsing the wounds
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// function for parsing a sublcass of an injury
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_parseForSubClassWounds = {
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_subClass = _this select 0;
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if (isClass (_entry >> _subClass)) exitwith {
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_subClassConfig = (_entry >> _subClass);
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_subClasstype = _classType + (configName _subClassConfig);
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_subClassselections = if (isArray(_subClassConfig >> "selections")) then { getArray(_subClassConfig >> "selections");} else { _selections };
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_subClassbloodLoss = if (isNumber(_subClassConfig >> "bleedingRate")) then { getNumber(_subClassConfig >> "bleedingRate");} else { _bloodLoss };
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_subClasspain = if (isNumber(_subClassConfig >> "pain")) then { getNumber(_subClassConfig >> "pain");} else { _pain };
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_subClassminDamage = if (isNumber(_subClassConfig >> "minDamage")) then { getNumber(_subClassConfig >> "minDamage");} else { _minDamage };
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_subClassmaxDamage = if (isNumber(_subClassConfig >> "maxDamage")) then { getNumber(_subClassConfig >> "maxDamage");} else { _maxDamage };
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_subClasscauses = if (isArray(_subClassConfig >> "causes")) then { getArray(_subClassConfig >> "causes");} else { _causes };
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_subClassDisplayName = if (isText(_subClassConfig >> "name")) then { getText(_subClassConfig >> "name");} else {_classDisplayName + " " + _subClass};
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if (count _selections > 0 && {count _causes > 0}) then {
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GVAR(woundClassNames) pushback _subClasstype;
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_allWoundClasses pushback [_classID, _subClassselections, _subClassbloodLoss, _subClasspain, [_subClassminDamage, _subClassmaxDamage], _subClasscauses, _subClassDisplayName];
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_classID = _classID + 1;
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};
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true;
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};
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false;
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};
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// TODO classTypes are strings currently. Convert them to unqiue IDs instead.
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_woundsConfig = (_injuriesRootConfig >> "wounds");
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_allWoundClasses = [];
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_classID = 0;
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if (isClass _woundsConfig) then {
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_amountOf = count _woundsConfig;
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for "_i" from 0 to (_amountOf -1) /* step +1 */ do {
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_entry = _woundsConfig select _i;
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if (isClass _entry) then {
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_classType = (ConfigName _entry);
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_selections = if (isArray(_entry >> "selections")) then { getArray(_entry >> "selections");} else {[]};
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_bloodLoss = if (isNumber(_entry >> "bleedingRate")) then { getNumber(_entry >> "bleedingRate");} else {0};
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_pain = if (isNumber(_entry >> "pain")) then { getNumber(_entry >> "pain");} else {0};
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_minDamage = if (isNumber(_entry >> "minDamage")) then { getNumber(_entry >> "minDamage");} else {0};
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_maxDamage = if (isNumber(_entry >> "maxDamage")) then { getNumber(_entry >> "maxDamage");} else {-1};
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_causes = if (isArray(_entry >> "causes")) then { getArray(_entry >> "causes");} else {[]};
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_classDisplayName = if (isText(_entry >> "name")) then { getText(_entry >> "name");} else {_classType};
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// TODO instead of hardcoding minor, medium and large just go through all sub classes recursively until none are found
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if (["Minor"] call _parseForSubClassWounds || ["Medium"] call _parseForSubClassWounds || ["Large"] call _parseForSubClassWounds) exitwith {}; // continue to the next one
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// There were no subclasses, so we will add this one instead.
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if (count _selections > 0 && count _causes > 0) then {
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GVAR(woundClassNames) pushback _classType;
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_allWoundClasses pushback [_classID, _selections, _bloodLoss, _pain, [_minDamage, _maxDamage], _causes, _classDisplayName];
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_classID = _classID + 1;
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};
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true;
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};
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};
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};
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GVAR(AllWoundInjuryTypes) = _allWoundClasses;
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// Linking injuries to the woundInjuryType variables.
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_damageTypesConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries" >> "damageTypes");
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_thresholds = getArray(_damageTypesConfig >> "thresholds");
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_selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
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{
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_varName = format[QGVAR(woundInjuryType_%1),_x];
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_woundTypes = [];
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_type = _x;
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{
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// Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type
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if (_type in (_x select 5)) then {
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_woundTypes pushback _x;
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};
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}foreach _allWoundClasses;
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_typeThresholds = _thresholds;
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_selectionSpecificType = _selectionSpecific;
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if (isClass(_damageTypesConfig >> _x)) then {
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if (isArray(_damageTypesConfig >> _x >> "thresholds")) then { _typeThresholds = getArray(_damageTypesConfig >> _x >> "thresholds");};
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if (isNumber(_damageTypesConfig >> _x >> "selectionSpecific")) then { _selectionSpecificType = getNumber(_damageTypesConfig >> _x >> "selectionSpecific");};
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};
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missionNamespace setvariable [_varName, [_typeThresholds, _selectionSpecificType > 0, _woundTypes]];
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}foreach _allFoundDamageTypes;
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