ACE3/addons/refuel/functions/fnc_checkFuel.sqf
2016-05-24 14:13:11 +01:00

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/*
* Author: GitHawk
* Get the remaining fuel amount
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_checkFuel
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
private _fuel = [_target] call FUNC(getFuel);
[
5,
[_unit, _target, _fuel],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_fuel", 0, [0]]];
if (_fuel > 0 ) then {
["ace_displayTextStructured", [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit], _unit] call CBA_fnc_targetEvent;
} else {
["ace_displayTextStructured", [LSTRING(Hint_Empty), 2, _unit], _unit] call CBA_fnc_targetEvent;
};
true
},
{true},
localize LSTRING(CheckFuelAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);