mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: voiper
|
|
* Combine a chemlight shield item and a chemlight item into a light.
|
|
*
|
|
* Arguments:
|
|
* 0: Target unit <OBJECT>
|
|
* 1: Activator Unit (player) <OBJECT>
|
|
* 2: Chemlight class, chemlight shield class <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_player, _player, ["Chemlight_Green", "ACE_Chemlight_Shield_Green"]] call ace_chemlights_fnc_prepShield;
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_target", "_unit", "_args"];
|
|
_args params ["_chemlight", "_shieldClass"];
|
|
|
|
private _cfg = (configFile >> "CfgWeapons" >> _shieldClass);
|
|
private _displayName = getText (_cfg >> "displayName");
|
|
private _picture = getText (_cfg >> "picture");
|
|
private _text = format [localize LSTRING(Action_Prepare_Done), _displayName];
|
|
|
|
//we don't need to check for space, because it's always 2g -> 1g
|
|
_unit removeItem _chemlight;
|
|
_unit removeItem "ACE_Chemlight_Shield";
|
|
_unit addItem _shieldClass;
|
|
|
|
[_text, _picture] call EFUNC(common,displayTextPicture);
|
|
playSound3D ["A3\sounds_f\weapons\Other\dry4.wss", objNull, false, eyePos _unit, 2, 2, 10];
|