ACE3/addons/pylons/ACE_Settings.hpp
Ozan Eğitmen 1b86063ade Add Pylons Component (#5517)
* Initial commit

* Change order

* ace-ify functions

* Add function headers, tweak onPylonMirror function

* Finish localization

* Fix trivial idc collision

* Styling

* Add self as author

* Add interaction for the dialog

* Add settings to enable menu and change behaviour

* Add strings

* Move changes into pylons component

* Progress

* Only one function left!

* Fix issues with overlapping players, Use LINKFUNC

* Add progress bar

* I need to switch branches

* Remove old pylon weapons from aircraft

* Explicitly set new pylon's ammo to 0

* Replace magic numbers with ID list

* Align controls properly

* Remove space before eol

* Add ability to add/remove FRIES

* 🐛 Whoops

* Fix logic errors

* Value of 1 means helicopter has built-in FRIES

* Add pilot/gunner switch button

Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.

* Add quick zeus module

* Add a way to retrieve scripted pylon turrets

Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.

* Use getNumber default

* Use common's getPylonTurret

* Make dialog close on apply for zeus

* Handle UI Scaling better

* Prevent progressBar from failing in zeus

* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00

45 lines
1.4 KiB
C++

class ACE_Settings {
class GVAR(enabled) {
category = CSTRING(Category_Pylons);
displayName = CSTRING(Enabled);
description = CSTRING(Enabled_description);
value = 1;
typeName = "BOOL";
};
class GVAR(rearmNewPylons) {
category = CSTRING(Category_Pylons);
displayName = CSTRING(RearmNewPylons);
description = CSTRING(RearmNewPylons_description);
value = 0;
typeName = "BOOL";
};
class GVAR(searchDistance) {
category = CSTRING(Category_Pylons);
displayName = CSTRING(SearchDistance);
description = CSTRING(SearchDistance_description);
value = 15;
typeName = "SCALAR";
};
class GVAR(timePerPylon) {
category = CSTRING(Category_Pylons);
displayName = CSTRING(TimePerPylon);
description = CSTRING(TimePerPylon_description);
value = 5;
typeName = "SCALAR";
};
class GVAR(requireEngineer) {
category = CSTRING(Category_Pylons);
displayName = CSTRING(RequireEngineer);
description = CSTRING(RequireEngineer_description);
value = 0;
typeName = "BOOL";
};
class GVAR(requireToolkit) {
category = CSTRING(Category_Pylons);
displayName = CSTRING(RequireToolkit);
description = CSTRING(RequireToolkit_description);
value = 1;
typeName = "BOOL";
};
};