mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1b86063ade
* Initial commit
* Change order
* ace-ify functions
* Add function headers, tweak onPylonMirror function
* Finish localization
* Fix trivial idc collision
* Styling
* Add self as author
* Add interaction for the dialog
* Add settings to enable menu and change behaviour
* Add strings
* Move changes into pylons component
* Progress
* Only one function left!
* Fix issues with overlapping players, Use LINKFUNC
* Add progress bar
* I need to switch branches
* Remove old pylon weapons from aircraft
* Explicitly set new pylon's ammo to 0
* Replace magic numbers with ID list
* Align controls properly
* Remove space before eol
* Add ability to add/remove FRIES
* 🐛 Whoops
* Fix logic errors
* Value of 1 means helicopter has built-in FRIES
* Add pilot/gunner switch button
Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.
* Add quick zeus module
* Add a way to retrieve scripted pylon turrets
Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.
* Use getNumber default
* Use common's getPylonTurret
* Make dialog close on apply for zeus
* Handle UI Scaling better
* Prevent progressBar from failing in zeus
* Remove unnecessary stringtable key
|
||
---|---|---|
.. | ||
fnc_canConfigurePylons.sqf | ||
fnc_configurePylons.sqf | ||
fnc_handleDisconnect.sqf | ||
fnc_onButtonApply.sqf | ||
fnc_onButtonClose.sqf | ||
fnc_onButtonDelete.sqf | ||
fnc_onButtonLoad.sqf | ||
fnc_onButtonSave.sqf | ||
fnc_onButtonTurret.sqf | ||
fnc_onComboSelChange.sqf | ||
fnc_onNameChange.sqf | ||
fnc_onPylonMirror.sqf | ||
fnc_showDialog.sqf | ||
script_component.hpp |