ACE3/addons/scopes/functions/fnc_canAdjustZero.sqf
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00

32 lines
908 B
Plaintext

/*
* Author: KoffeinFlummi, Ruthberg
* Changes the adjustment for the current scope
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Can we update the zero reference? <BOOL>
*
* Example:
* [player] call ace_scopes_fnc_canAdjustZero
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (cameraView == "GUNNER") exitWith {false};
if (vehicle _unit != _unit) exitWith {false};
if (!(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])) exitWith {false};
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false};
private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _elevation = (_adjustment select _weaponIndex) select 0;
// You can only adjust your zero reference, if your relative elevation setting is not 0
_elevation != 0