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1b8c56f0be
* Add interaction to inventory holders * Add Take Weapon action * Add Drag/Carry actions * Fix menu position * Add Inventory action also to unconscious * Underwater: Fix menu position, disable gear action * Add dead body weapons carrying with workaround * Disable man gear action in water * Optimize position code * Fix macro using * Use macro and power * Restrict max dragged items count * Remove superfluous condition, Add Take action to all holders * Cleanup XEH * Remove weapon carry-drop workaround * code style changes * code style changes * brackets, isEqualTo, vehicle check * code style changes * brackets, isEqualTo, vehicle check --------- Co-authored-by: Salluci <salluci.lovi@gmail.com> |
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.. | ||
anim | ||
functions | ||
UI/icons | ||
$PBOPREFIX$ | ||
CfgEventHandlers.hpp | ||
CfgMovesBasic.hpp | ||
CfgMovesMaleSdr.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
initSettings.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_dragging
Adds ability to drag and carry objects.