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b30f023c04
* Adds Icon option for Low blood volume at Medical Feedback - Adds setting to switch Low blood volume effect with 3 options: Color fading, Icon, Color fading + Icon - Adds icon to UI on low blood - Adds icon PAA files * Review fixes - Added ACE tags to added controls - Added defines for GUI position/size - Added missing newline at EOF - Updated fnc_effectBloodVolumeIcon (removed usage of uiNamespace and minor changes) - CBA_fnc_addSetting is now used to init settings - Icon path macro updated to return formatted path * Review fixes vol.2 - Removed `disableSerialization` and added default value for indicator control and not null checks to effectBVI function - Removed defines from RscInGameUI and used a3 defines instead - Changed formatting of macroses * Review fixes vol.3 - Fixed exec code of BV setting - Removed ctrlCommit from eBVI function - Changed initEffects function to be able to update pain and BV effects only - Changed control name from `BloodVolumeInfoIndicator` to `bloodVolumeIndicator` - Various formatting tweaks (spaces/lines/uppercase/periods) * Review fixed vol.4 - Remove extra checks from eBVI func - Restores contol's onLoad script using ARR_2(QQGVAR())
14 lines
477 B
C++
14 lines
477 B
C++
class RscPictureKeepAspect;
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class RscInGameUI {
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class RscStanceInfo {
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controls[] += {QGVAR(bloodVolumeIndicator)};
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class GVAR(bloodVolumeIndicator): RscPictureKeepAspect {
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QQGVAR(bloodVolumeIndicator),_this select 0)]);
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x = IGUI_GRID_STANCE_X;
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y = IGUI_GRID_STANCE_Y;
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w = IGUI_GRID_STANCE_WAbs / 4;
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h = IGUI_GRID_STANCE_HAbs / 4;
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};
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};
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};
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