ACE3/addons/zeus/XEH_PREP.hpp
Josuan Albin 1ba330e853 Add toggle flashlight and NVG zeus modules (#4556)
* Add toggle flashlight and NVG modules

* Remove excessive spaces in moduleToggleNvg

* Fix indentation and typos to fit review

* Add an option to add gear, fix headers

* Change category to utility

* Add QOL improvement suggested by pabst

* Fix locality issues

* Remove locality check before enableFlashlight targetEvent

* Remove locality check before addWeaponItem targetEvent

* Add a player check in moduleToggleNVG, change modules category

* Add the same QOL in toggleNVG than in toggleFlashlight
2017-09-21 20:43:35 +02:00

45 lines
1.1 KiB
C++

PREP(addObjectToCurator);
PREP(bi_moduleCurator);
PREP(bi_moduleMine);
PREP(bi_moduleProjectile);
PREP(bi_moduleRemoteControl);
PREP(getModuleDestination);
PREP(handleZeusUnitAssigned);
PREP(moduleAddArsenal);
PREP(moduleAddSpareTrack);
PREP(moduleAddSpareWheel);
PREP(moduleAddOrRemoveFRIES);
PREP(moduleCaptive);
PREP(moduleGlobalSetSkill);
PREP(moduleGroupSide);
PREP(moduleLoadIntoCargo);
PREP(moduleRemoveArsenal);
PREP(moduleSearchNearby);
PREP(moduleSetMedic);
PREP(moduleSetMedicalVehicle);
PREP(moduleSetMedicalFacility);
PREP(moduleSimulation);
PREP(moduleSuppressiveFire);
PREP(moduleSuppressiveFireLocal);
PREP(moduleSurrender);
PREP(moduleTeleportPlayers);
PREP(moduleToggleFlashlight);
PREP(moduleToggleNvg);
PREP(moduleUnconscious);
PREP(moduleZeusSettings);
PREP(showMessage);
PREP(ui_attributeCargo);
//PREP(ui_attributePosition);
PREP(ui_attributeRadius);
PREP(ui_defendArea);
PREP(ui_editableObjects);
PREP(ui_globalSetSkill);
PREP(ui_groupSide);
PREP(ui_patrolArea);
PREP(ui_searchArea);
PREP(ui_teleportPlayers);
PREP(ui_toggleFlashlight);
PREP(ui_toggleNvg);
PREP(zeusAttributes);