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34 lines
837 B
Plaintext
34 lines
837 B
Plaintext
/*
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* Author: GitHawk
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* Check if a unit can disconnect a fuel nozzle
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*
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* Arguments:
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* 0: The unit <OBJECT>
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* 1: The object holding the nozzle <OBJECT>
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*
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* Return Value:
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* Can disconnect <BOOL>
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*
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* Example:
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* [player, truck] call ace_refuel_fnc_canDisconnect
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_nozzle", "_sink", "_fueling"];
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params ["_unit", "_nozzleHolder"];
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if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {(_nozzleHolder distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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_nozzle = _nozzleHolder getVariable [QGVAR(nozzle), objNull];
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if (isNull _nozzle) exitWith {false};
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_sink = _nozzle getVariable [QGVAR(sink), objNull];
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if (isNull _sink) exitWith {false};
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_fueling = _nozzle getVariable [QGVAR(fueling), 0];
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if (_fueling == 1) exitWith {false};
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true
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