ACE3/addons/refuel/functions/fnc_canDisconnect.sqf

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/*
* Author: GitHawk
* Check if a unit can disconnect a fuel nozzle
*
* Arguments:
* 0: The unit <OBJECT>
* 1: The object holding the nozzle <OBJECT>
*
* Return Value:
* Can disconnect <BOOL>
*
* Example:
* [player, truck] call ace_refuel_fnc_canDisconnect
*
* Public: No
*/
#include "script_component.hpp"
private ["_nozzle", "_sink", "_fueling"];
params ["_unit", "_nozzleHolder"];
if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {(_nozzleHolder distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
_nozzle = _nozzleHolder getVariable [QGVAR(nozzle), objNull];
if (isNull _nozzle) exitWith {false};
_sink = _nozzle getVariable [QGVAR(sink), objNull];
if (isNull _sink) exitWith {false};
_fueling = _nozzle getVariable [QGVAR(fueling), 0];
if (_fueling == 1) exitWith {false};
true