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https://github.com/acemod/ACE3.git
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4c995d4c5c
* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI * Upgrade Selective UI framework for controls that share IDCs for gunner and soldier * Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore * Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load * Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function) * Do location check in function, Rename condition to location, change to number * Use macros in ACE_UI location
18 lines
400 B
C++
18 lines
400 B
C++
#define COMPONENT reload
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define CBA_DEBUG_SYNCHRONOUS
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_RELOAD
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_RELOAD
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#define DEBUG_SETTINGS DEBUG_ENABLED_RELOAD
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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