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https://github.com/acemod/ACE3.git
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1bee48214e
Conflicts: addons/medical/ACE_Medical_Actions.hpp addons/medical/CfgVehicles.hpp addons/medical/stringtable.xml
1014 lines
34 KiB
C++
1014 lines
34 KiB
C++
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#define MEDICAL_ACTION_DISTANCE 1.75
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class CfgVehicles {
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class Logic;
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class Module_F: Logic {
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class ArgumentsBaseUnits {
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};
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};
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class ACE_Module;
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// TODO localization for all the modules
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class ACE_moduleMedicalSettings: ACE_Module {
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scope = 2;
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displayName = "Medical Settings [ACE]";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
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category = "ACE_medical";
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function = QUOTE(DFUNC(moduleMedicalSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class level {
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displayName = "Medical Level";
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description = "What is the medical simulation level?";
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typeName = "NUMBER";
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class values {
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class normal {
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name = "Basic";
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value = 1;
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default = 1;
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};
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class full {
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name = "Advanced";
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value = 2;
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};
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};
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};
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class medicSetting {
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displayName = "Medics setting";
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description = "What is the level of detail prefered for medics?";
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typeName = "NUMBER";
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class values {
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class disable {
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name = "Disable medics";
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value = 0;
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};
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class normal {
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name = "Normal";
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value = 1;
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default = 1;
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};
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class full {
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name = "Advanced";
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value = 2;
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};
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};
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};
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class allowLitterCreation {
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displayName = "Enable Litter";
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description = "Enable litter being created upon treatment";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class litterCleanUpDelay {
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displayName = "Life time of litter objects";
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description = "How long should litter objects stay? In seconds. -1 is forever.";
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typeName = "NUMBER";
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defaultValue = 1800;
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};
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class enableScreams {
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displayName = "Enable Screams";
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description = "Enable screaming by injuried units";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class playerDamageThreshold {
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displayName = "Player Damage";
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description = "What is the damage a player can take before being killed?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class AIDamageThreshold {
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displayName = "AI Damage";
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description = "What is the damage an AI can take before being killed?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class enableUnsconsiousnessAI {
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displayName = "AI Unconsciousness";
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description = "Allow AI to go unconscious";
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typeName = "NUMBER";
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class values {
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class disable {
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name = "Disabled";
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value = 0;
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};
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class normal {
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name = "Enabled";
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value = 1;
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default = 1;
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};
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class full {
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name = "50/50";
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value = 2;
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};
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};
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};
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class preventInstaDeath {
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displayName = "Prevent instant death";
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description = "Have a unit move to unconscious instead of death";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class bleedingCoefficient {
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displayName = "Bleeding coefficient";
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description = "Coefficient to modify the bleeding speed";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class keepLocalSettingsSynced {
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displayName = "Sync status";
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description = "Keep unit status synced. Recommended on.";
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = "Provides a medical system for both players and AI.";
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sync[] = {};
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};
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};
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class ACE_moduleAdvancedMedicalSettings: ACE_Module {
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scope = 2;
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displayName = "Advanced Medical Settings [ACE]";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAdvancedMedicalSettings));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class enableFor {
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displayName = "Enabled for";
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description = "Select what units the advanced medical system will be enabled for";
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typeName = "NUMBER";
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class values {
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class playableUnits {
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name = "Players only.";
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value = 0;
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default = 1;
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};
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class playableUnitsAndAI {
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name = "Players and AI";
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value = 1;
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};
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};
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};
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class enableAdvancedWounds {
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displayName = "Enable Advanced wounds";
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description = "Allow reopening of bandaged wounds?";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class enableVehicleCrashes {
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displayName = "Vehicle Crashes";
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description = "Do units take damage from a vehicle crash?";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class medicSetting_PAK {
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displayName = "Allow PAK";
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description = "Who can use the PAK for full heal?";
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typeName = "NUMBER";
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class values {
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class anyone { name = "Anyone"; value = 0; };
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class Medic { name = "Medics only"; value = 1; default = 1; };
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class Special { name = "Doctors only"; value = 2; };
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};
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};
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class consumeItem_PAK {
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displayName = "Remove PAK on use";
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description = "Should PAK be removed on usage?";
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typeName = "NUMBER";
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class values {
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class keep { name = "No"; value = 0; };
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class remove { name = "Yes"; value = 1; default = 1; };
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};
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};
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class useLocation_PAK {
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displayName = "Locations PAK";
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description = "Where can the personal aid kit be used?";
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typeName = "NUMBER";
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class values {
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class anywhere { name = "Anywhere"; value = 0; };
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class vehicle { name = "Medical Vehicles"; value = 1; };
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class facility { name = "Medical facility"; value = 2; };
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class vehicleAndFacility { name = "Vehicles & facility"; value = 3; default = 1; };
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class disabled { name = "Disabled"; value = 4;};
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};
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};
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class medicSetting_SurgicalKit: medicSetting_PAK {
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displayName = "Allow Surgical kit (Adv)";
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description = "Who can use the surgical kit?";
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};
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class consumeItem_SurgicalKit: consumeItem_PAK {
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displayName = "Remove Surgical kit (Adv)";
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description = "Should Surgical kit be removed on usage?";
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};
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class useLocation_SurgicalKit: useLocation_PAK {
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displayName = "Locations Surgical kit (Adv)";
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description = "Where can the Surgical kit be used?";
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};
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};
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class ModuleDescription {
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description = "Configure the treatment settings from ACE Medical";
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sync[] = {};
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};
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};
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class ACE_moduleReviveSettings: ACE_Module {
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scope = 2;
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displayName = "Revive Settings [ACE]";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
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category = "ACE_medical";
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function = QUOTE(DFUNC(moduleReviveSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class enableRevive {
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displayName = "Enable Revive";
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description = "Enable a basic revive system";
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typeName = "NUMBER";
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defaultValue = 0;
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class values {
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class disable { name = "Disabled"; value = 0; default = 1;};
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class playerOnly { name = "Player only"; value = 1; };
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class playerAndAI { name = "Player & AI"; value = 2; };
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};
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};
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class maxReviveTime {
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displayName = "Max Revive time";
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description = "Max amount of seconds a unit can spend in revive state";
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typeName = "NUMBER";
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defaultValue = 120;
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};
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class amountOfReviveLives {
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displayName = "Max Revive lives";
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description = "Max amount of lives a unit. 0 or -1 is disabled.";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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};
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class ModuleDescription {
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description = "Provides a medical system for both players and AI.";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicRoles: Module_F {
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scope = 2;
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displayName = "Set Medic Class [ACE]";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicRoles));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class EnableList {
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displayName = "List";
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description = "List of unit names that will be classified as medic, separated by commas.";
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defaultValue = "";
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typeName = "STRING";
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};
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class role {
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displayName = "Is Medic";
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description = "Medics allow for more advanced treatment in case of Advanced Medic roles enabled";
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typeName = "NUMBER";
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class values {
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class none {
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name = "None";
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value = 0;
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};
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class medic {
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name = "Regular medic";
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value = 1;
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default = 1;
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};
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class doctor {
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name = "Doctor (Only Advanced Medics)";
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value = 1;
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};
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};
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};
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};
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class ModuleDescription {
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description = "Assigns the ACE medic class to a unit";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicVehicle: Module_F {
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scope = 2;
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displayName = "Set Medical Vehicle [ACE]";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicalVehicle));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class EnableList {
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displayName = "List";
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description = "List of vehicles that will be classified as medical vehicle, separated by commas.";
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defaultValue = "";
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typeName = "STRING";
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};
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class enabled {
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displayName = "Is Medical Vehicle";
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description = "Whatever or not the objects in the list will be a medical vehicle.";
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typeName = "NUMBER";
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class values {
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class none {
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name = "No";
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value = 0;
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};
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class medic {
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name = "Yes";
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value = 1;
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default = 1;
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};
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};
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};
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};
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class ModuleDescription {
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description = "Assigns the ACE medic class to a unit";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicalFacility: Module_F {
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scope = 2;
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displayName = "Set Medical Facility [ACE]";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicalFacility));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class enabled {
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displayName = "Is Medical Facility";
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description = "Registers an object as a medical facility for CMS";
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typeName = "BOOL";
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};
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};
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class ModuleDescription {
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description = "Defines an object as a medical facility for CMS. This allows for more advanced treatments. Can be used on buildings and vehicles. ";
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sync[] = {};
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};
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};
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#define ARM_LEG_ARMOR_DEFAULT 2
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#define ARM_LEG_ARMOR_BETTER 3
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#define ARM_LEG_ARMOR_CSAT 4
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class Man;
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class CAManBase: Man {
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class HitPoints {
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class HitHead;
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class HitBody;
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// "DEACTIVE" DEFAULT HITPOINTS
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class HitHands {
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armor = 999; //armor = 2;
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explosionShielding = 0; //explosionShielding = 1;
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material = -1;
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minimalHit = 0;
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name = "";
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passThrough = 1;
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radius = 0; //radius = 0.06;
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visual = "injury_hands";
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};
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class HitLegs {
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armor = 999; //armor = 2;
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explosionShielding = 0; //explosionShielding = 1;
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material = -1;
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minimalHit = 0;
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name = "";
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passThrough = 1;
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radius = 0; //radius = 0.08;
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visual = "injury_legs";
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};
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class HitLeftArm {
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armor = ARM_LEG_ARMOR_DEFAULT; //2;
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explosionShielding = 1;
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material = -1;
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minimalHit = 0;
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name = "hand_l";
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passThrough = 1;
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radius = 0.06;
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visual = "injury_hands";
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};
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class HitRightArm: HitLeftArm {
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name = "hand_r";
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};
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class HitLeftLeg {
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armor = ARM_LEG_ARMOR_DEFAULT; //2;
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explosionShielding = 1;
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material = -1;
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minimalHit = 0;
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name = "leg_l";
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passThrough = 1;
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radius = 0.08;
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visual = "injury_legs";
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};
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class HitRightLeg: HitLeftLeg {
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name = "leg_r";
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};
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};
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class ACE_SelfActions {
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#include "ACE_Medical_SelfActions.hpp"
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};
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class ACE_Actions {
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// Include actions in body parts for treatment while in the open
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#define EXCEPTIONS exceptions[] = {};
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#define ACTION_CONDITION condition = QUOTE(GVAR(menuTypeStyle) == 0);
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#include "ACE_Medical_Actions.hpp"
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// Create a consolidates medical menu for treatment while boarded
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class ACE_MainActions {
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class Medical {
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displayName = "$STR_ACE_MEDICAL_ACTIONS_Medical";
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runOnHover = 1;
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exceptions[] = {"isNotInside"};
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condition = QUOTE((vehicle _target != _target && vehicle _target == vehicle _player) || GVAR(menuTypeStyle) == 1);
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statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
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icon = PATHTOF(UI\icons\medical_cross.paa);
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#undef EXCEPTIONS
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#undef ACTION_CONDITION
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#define EXCEPTIONS exceptions[] = {"isNotInside"};
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#define ACTION_CONDITION condition = "true";
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#include "ACE_Medical_Actions.hpp"
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};
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class GVAR(loadPatient) {
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displayName = "$STR_ACE_Medical_LoadPatient";
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distance = 5;
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condition = QUOTE(_target getvariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target == _target);
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statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionLoadUnit));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(UI\icons\medical_cross.paa);
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exceptions[] = {"isNotDragging", "isNotCarrying"};
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};
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class GVAR(UnLoadPatient) {
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displayName = "$STR_ACE_Medical_UnloadPatient";
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distance = 5;
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condition = QUOTE(_target getvariable[ARR_2(QUOTE(QUOTE(ACE_isUnconscious)),false)] && vehicle _target != _target);
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statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionUnloadUnit));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(UI\icons\medical_cross.paa);
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exceptions[] = {"isNotDragging", "isNotCarrying", "isNotInside"};
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};
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};
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};
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};
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class SoldierWB: CAManBase {};
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class SoldierEB: CAManBase {};
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class SoldierGB: CAManBase {};
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class B_Soldier_base_F: SoldierWB {};
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class B_Soldier_04_f: B_Soldier_base_F {
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class HitPoints: HitPoints {
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class HitHead: HitHead {};
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class HitBody: HitBody {};
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class HitHands: HitHands {};
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class HitLegs: HitLegs {};
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class HitLeftArm: HitLeftArm {
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armor = ARM_LEG_ARMOR_BETTER;
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};
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class HitRightArm: HitRightArm {
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armor = ARM_LEG_ARMOR_BETTER;
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};
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class HitLeftLeg: HitLeftLeg {
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armor = ARM_LEG_ARMOR_BETTER;
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};
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class HitRightLeg: HitRightLeg {
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armor = ARM_LEG_ARMOR_BETTER;
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};
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};
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};
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class B_Soldier_05_f: B_Soldier_base_F {
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class HitPoints: HitPoints {
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class HitHead: HitHead {};
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class HitBody: HitBody {};
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class HitHands: HitHands {};
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class HitLegs: HitLegs {};
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class HitLeftArm: HitLeftArm {
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armor = ARM_LEG_ARMOR_BETTER;
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};
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class HitRightArm: HitRightArm {
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armor = ARM_LEG_ARMOR_BETTER;
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};
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class HitLeftLeg: HitLeftLeg {
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armor = ARM_LEG_ARMOR_BETTER;
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};
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class HitRightLeg: HitRightLeg {
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armor = ARM_LEG_ARMOR_BETTER;
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};
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};
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};
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class I_Soldier_base_F: SoldierGB {};
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class I_Soldier_03_F: I_Soldier_base_F {
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class HitPoints: HitPoints {
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class HitHead: HitHead {};
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class HitBody: HitBody {};
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class HitHands: HitHands {};
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class HitLegs: HitLegs {};
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class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class I_Soldier_04_F: I_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class O_Soldier_base_F: SoldierEB {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
};
|
|
};
|
|
|
|
class O_Soldier_02_F: O_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
};
|
|
};
|
|
class MapBoard_altis_F;
|
|
class ACE_bodyBagObject: MapBoard_altis_F {
|
|
XEH_ENABLED;
|
|
scope = 1;
|
|
side = -1;
|
|
model = QUOTE(PATHTOF(data\bodybag.p3d));
|
|
icon = "";
|
|
displayName = $STR_ACE_MEDICAL_BODYBAG_DISPLAY;
|
|
EGVAR(dragging,canDrag) = 1;
|
|
EGVAR(dragging,dragPosition[]) = {0,1.2,0};
|
|
EGVAR(dragging,dragDirection) = 0;
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
displayName = "$STR_ACE_Interaction_MainAction";
|
|
distance = 5;
|
|
condition = QUOTE(true);
|
|
statement = "";
|
|
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
|
|
selection = "";
|
|
};
|
|
};
|
|
};
|
|
|
|
// Medical litter classes
|
|
class Thing;
|
|
class ACE_MedicalLitterBase: Thing {
|
|
scope = 1;
|
|
displayName = " ";
|
|
destrType = "DestructNo";
|
|
model = QUOTE(PATHTOF(data\littergeneric.p3d));
|
|
};
|
|
class ACE_MedicalLitter_bandage1: ACE_MedicalLitterBase {
|
|
model = QUOTE(PATHTOF(data\littergeneric_bandages1.p3d));
|
|
};
|
|
class ACE_MedicalLitter_bandage2: ACE_MedicalLitterBase {
|
|
model = QUOTE(PATHTOF(data\littergeneric_bandages2.p3d));
|
|
};
|
|
class ACE_MedicalLitter_bandage3: ACE_MedicalLitterBase {
|
|
model = QUOTE(PATHTOF(data\littergeneric_bandages3.p3d));
|
|
};
|
|
class ACE_MedicalLitter_packingBandage: ACE_MedicalLitterBase {
|
|
model = QUOTE(PATHTOF(data\litter_packingBandage.p3d));
|
|
};
|
|
class ACE_MedicalLitter_gloves: ACE_MedicalLitterBase {
|
|
model = QUOTE(PATHTOF(data\littergeneric_gloves.p3d));
|
|
};
|
|
class ACE_MedicalLitter_atropine: ACE_MedicalLitterBase {
|
|
model = QUOTE(PATHTOF(data\litter_atropine.p3d));
|
|
};
|
|
class ACE_MedicalLitter_epinephrine: ACE_MedicalLitterBase {
|
|
model = QUOTE(PATHTOF(data\litter_epinephrine.p3d));
|
|
};
|
|
class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase {
|
|
model = QUOTE(PATHTOF(data\litter_morphine.p3d));
|
|
};
|
|
|
|
class Item_Base_F;
|
|
class ACE_fieldDressingItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_BANDAGE_BASIC_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_fieldDressing {
|
|
name = "ACE_fieldDressing";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_packingBandageItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_PACKING_BANDAGE_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_packingBandage {
|
|
name = "ACE_packingBandage";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_elasticBandageItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_BANDAGE_ELASTIC_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_elasticBandage {
|
|
name = "ACE_elasticBandage";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_tourniquetItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_TOURNIQUET_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_tourniquet {
|
|
name = "ACE_tourniquet";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_morphineItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_MORPHINE_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_morphine {
|
|
name = "ACE_morphine";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_atropineItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_ATROPINE_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_atropine {
|
|
name = "ACE_atropine";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_epinephrineItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_EPINEPHRINE_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_epinephrine {
|
|
name = "ACE_epinephrine";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_plasmaIVItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_PLASMA_IV;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_plasmaIV {
|
|
name = "ACE_plasmaIV";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
|
|
class ACE_bloodIVItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_BLOOD_IV;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_bloodIV {
|
|
name = "ACE_bloodIV";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_salineIVItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_SALINE_IV;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_salineIV {
|
|
name = "ACE_salineIV";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_quikClotItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_QUIKCLOT_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_quikClot {
|
|
name = "ACE_quikclot";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_personalAidKitItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_AID_KIT_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_personalAidKit {
|
|
name = "ACE_personalAidKit";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_surgicalKitItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_SURGICALKIT_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_surgicalKit {
|
|
name = "ACE_surgicalKit";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_bodyBagItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MEDICAL_BODYBAG_DISPLAY;
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
vehicleClass = "Items";
|
|
class TransportItems {
|
|
class ACE_bodyBag {
|
|
name = "ACE_bodyBag";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
|
|
class NATO_Box_Base;
|
|
class ACE_medicalSupplyCrate: NATO_Box_Base {
|
|
scope = 2;
|
|
accuracy = 1000;
|
|
displayName = "[ACE] Medical Supply Crate (Basic)";
|
|
model = PATHTOF(data\ace_medcrate.p3d);
|
|
author = "$STR_ACE_Common_ACETeam";
|
|
class TransportItems {
|
|
class ACE_fieldDressing {
|
|
name = "ACE_fieldDressing";
|
|
count = 50;
|
|
};
|
|
class ACE_morphine {
|
|
name = "ACE_morphine";
|
|
count = 25;
|
|
};
|
|
class ACE_epinephrine {
|
|
name = "ACE_epinephrine";
|
|
count = 25;
|
|
};
|
|
class ACE_bloodIV {
|
|
name = "ACE_bloodIV";
|
|
count = 15;
|
|
};
|
|
class ACE_bloodIV_500 {
|
|
name = "ACE_bloodIV_500";
|
|
count = 15;
|
|
};
|
|
class ACE_bloodIV_250 {
|
|
name = "ACE_bloodIV_250";
|
|
count = 15;
|
|
};
|
|
class ACE_bodyBag {
|
|
name = "ACE_bodyBag";
|
|
count = 10;
|
|
};
|
|
};
|
|
};
|
|
class ACE_medicalSupplyCrate_advanced: ACE_medicalSupplyCrate {
|
|
displayName = "[ACE] Medical Supply Crate (Advanced)";
|
|
class TransportItems {
|
|
class ACE_fieldDressing {
|
|
name = "ACE_fieldDressing";
|
|
count = 25;
|
|
};
|
|
class ACE_packingBandage {
|
|
name = "ACE_packingBandage";
|
|
count = 25;
|
|
};
|
|
class ACE_elasticBandage {
|
|
name = "ACE_elasticBandage";
|
|
count = 25;
|
|
};
|
|
class ACE_tourniquet {
|
|
name = "ACE_tourniquet";
|
|
count = 15;
|
|
};
|
|
class ACE_morphine {
|
|
name = "ACE_morphine";
|
|
count = 15;
|
|
};
|
|
class ACE_atropine {
|
|
name = "ACE_atropine";
|
|
count = 15;
|
|
};
|
|
class ACE_epinephrine {
|
|
name = "ACE_epinephrine";
|
|
count = 15;
|
|
};
|
|
class ACE_plasmaIV {
|
|
name = "ACE_plasmaIV";
|
|
count = 7;
|
|
};
|
|
class ACE_plasmaIV_500 {
|
|
name = "ACE_plasmaIV_500";
|
|
count = 7;
|
|
};
|
|
class ACE_plasmaIV_250 {
|
|
name = "ACE_plasmaIV_250";
|
|
count = 7;
|
|
};
|
|
class ACE_salineIV {
|
|
name = "ACE_salineIV";
|
|
count = 7;
|
|
};
|
|
class ACE_salineIV_500 {
|
|
name = "ACE_salineIV_500";
|
|
count = 7;
|
|
};
|
|
class ACE_salineIV_250 {
|
|
name = "ACE_salineIV_250";
|
|
count = 7;
|
|
};
|
|
class ACE_bloodIV {
|
|
name = "ACE_bloodIV";
|
|
count = 7;
|
|
};
|
|
class ACE_bloodIV_500 {
|
|
name = "ACE_bloodIV_500";
|
|
count = 7;
|
|
};
|
|
class ACE_bloodIV_250 {
|
|
name = "ACE_bloodIV_250";
|
|
count = 7;
|
|
};
|
|
class ACE_quikClot {
|
|
name = "ACE_quikclot";
|
|
count = 20;
|
|
};
|
|
class ACE_personalAidKit {
|
|
name = "ACE_personalAidKit";
|
|
count = 3;
|
|
};
|
|
class ACE_surgicalKit {
|
|
name = "ACE_surgicalKit";
|
|
count = 2;
|
|
};
|
|
class ACE_bodyBag {
|
|
name = "ACE_bodyBag";
|
|
count = 5;
|
|
};
|
|
};
|
|
};
|
|
};
|