ACE3/TO_MERGE/cse/sys_advanced_interaction/config.cpp
2015-01-12 23:24:21 +01:00

38 lines
1.2 KiB
C++

#define _ARMA_
class CfgPatches
{
class cse_sys_advanced_interaction
{
units[] = {"cse_advancedInteractionItems", "cse_KeycuffsItem", "cse_HIIDEItem", "cse_oldphoneItem", "cse_oldphone_foldedItem", "cse_watch_expensiveItem", "cse_walletItem", "cse_9v_batteryItem", "cse_notebookItem", "cse_scissorsItem", "cse_wiresItem"};
weapons[] = {"cse_Keycuffs", "cse_HIIDE", "cse_oldphone", "cse_oldphone_folded", "cse_watch_expensive", "cse_wallet", "cse_9v_battery", "cse_notebook", "cse_scissors", "cse_wires"};
requiredVersion = 0.1;
requiredAddons[] = {"cse_gui","cse_main"};
version = "0.10.0";
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
};
class cse_moduleAmbientCivilians
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"cse_gui","cse_main"};
version = "0.10.0";
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
};
};
#include "CfgAddOns.h"
#include "CfgVehicles.h"
#include "Combat_Space_Enhancement.h"
#include "GUI.h"
// Here for backwards compatability. To be removed at a later moment.
// #include "CfgMagazines.h"
#include "CfgWeapons.h"
#include "CfgFunctions.h"
#include "CfgSounds.h"
// EOF