ACE3/addons/medical/functions/fnc_addToInjuredCollection.sqf

59 lines
2.0 KiB
Plaintext

/*
* Author: Glowbal
* Enabled the vitals loop for a unit.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
* <NIL>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit", "_force"];
_unit = _this select 0;
_force = if (count _this > 1) then {_this select 1} else {false};
if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
if !(local _unit) exitwith {
[[_unit, _force], QUOTE(DFUNC(addToInjuredCollection)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
};
if ((_unit getvariable[QGVAR(addedToUnitLoop),false] || !alive _unit) && !_force) exitwith{};
_unit setvariable [QGVAR(addedToUnitLoop), true, true];
[{
private ["_unit", "_interval"];
_unit = (_this select 0) select 0;
_interval = ACE_time - ((_this select 0) select 1);
(_this select 0) set [1, ACE_time];
if (!alive _unit || !local _unit) then {
[_this select 1] call CBA_fnc_removePerFrameHandler;
if (!local _unit) then {
if (GVAR(level) >= 2) then {
_unit setvariable [QGVAR(heartRate), _unit getvariable [QGVAR(heartRate), 80], true];
_unit setvariable [QGVAR(bloodPressure), _unit getvariable [QGVAR(bloodPressure), [80, 120]], true];
};
_unit setvariable [QGVAR(bloodVolume), _unit getvariable [QGVAR(bloodVolume), 100], true];
};
} else {
[_unit, _interval] call FUNC(handleUnitVitals);
private "_pain";
_pain = _unit getvariable [QGVAR(pain), 0];
if (_pain > (_unit getvariable [QGVAR(painSuppress), 0])) then {
if (_pain > 0.7 && {random(1) > 0.6}) then {
[_unit] call FUNC(setUnconscious);
};
[_unit, _pain] call FUNC(playInjuredSound);
};
};
}, 1, [_unit, ACE_time]] call CBA_fnc_addPerFrameHandler;
};