ACE3/addons/mk6mortar/functions/fnc_handlePlayerVehicleChanged.sqf
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00

107 lines
4.1 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Handles player getting into new vehicle. Loads PFEG for mortar display if it is a mortar.
*
* Arguments:
* 0: Player <OBJECT>
* 1: New Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob, mortar] call ace_mk6mortar_fnc_handlePlayerVehicleChanged;
*
* Public: No
*/
params ["_player", "_newVehicle"];
if (isNull _newVehicle) exitWith {};
if !(_newVehicle isKindOf "Mortar_01_base_F") exitWith {};
private _tubeWeaponName = (weapons _newVehicle) select 0;
private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
//Restore last firemode:
private _lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
if (_lastFireMode != -1) then {
_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
};
[{
params ["_args", "_pfID"];
_args params ["_mortarVeh", "_fireModes"];
if ((vehicle ACE_player) != _mortarVeh) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
} else {
private _useMils = _mortarVeh getVariable [QGVAR(useMils), true];
//Compute: 'charge' from weaponstate
private _currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
private _currentChargeMode = _fireModes find _currentFireMode;
//Save firemode on vehicle:
_mortarVeh setVariable [QGVAR(lastFireMode), _currentChargeMode];
if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
//Don't like this solution, but it works
closeDialog 0;
[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
};
private _display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
if (isNull _display) exitWith {}; //It may be null for the first frame
//Hud should hidden in 3rd person
private _notGunnerView = cameraView != "GUNNER";
// Get aiming values from ace_artillerytables
// Note: it also handles displaying the "charge" level
private _realAzimuth = missionNamespace getVariable [QEGVAR(artillerytables,predictedAzimuth), -1];
private _realElevation = missionNamespace getVariable [QEGVAR(artillerytables,predictedElevation), -1];
//Update Heading Display:
if (_notGunnerView || (!GVAR(allowCompass))) then {
(_display displayCtrl 80156) ctrlSetText "";
} else {
if (_useMils) then {
(_display displayCtrl 80156) ctrlSetText str (((round (_realAzimuth * 6400 / 360)) + 6400) % 6400);
} else {
(_display displayCtrl 80156) ctrlSetText str ((round (_realAzimuth + 360)) % 360);
};
};
//Update CurrentElevation Display
if (_notGunnerView) then {
(_display displayCtrl 80175) ctrlSetText "";
} else {
if (_useMils) then {
(_display displayCtrl 80175) ctrlSetText str ((round (_realElevation * 6400 / 360)) % 6400);
} else {
(_display displayCtrl 80175) ctrlSetText str (((round (_realElevation * 100)) / 100) % 360);
};
};
//Update ElevationNeeded Display:
if (_notGunnerView || (!GVAR(allowComputerRangefinder))) then {
(_display displayCtrl 80176) ctrlSetText "";
} else {
private _elevDeg = parseNumber ctrlText (_display displayCtrl 176);
if (_elevDeg <= 0) then { //Bad data means "----" out of range
(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
} else {
_elevDeg = _elevDeg + (_realElevation - (parseNumber ctrlText (_display displayCtrl 175)));
if (_useMils) then {
(_display displayCtrl 80176) ctrlSetText str round ((round (_elevDeg * 6400 / 360)) % 6400);
} else {
(_display displayCtrl 80176) ctrlSetText str (((round (_elevDeg * 100)) / 100) % 360);
};
};
};
};
}, 0, [_newVehicle, _fireModes]] call CBA_fnc_addPerFrameHandler;