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1c6c4d6bff
* Fix Brackets around code * Update fnc_handleFired.sqf * Shouldn't have changed this one --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
107 lines
4.1 KiB
Plaintext
107 lines
4.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles player getting into new vehicle. Loads PFEG for mortar display if it is a mortar.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: New Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, mortar] call ace_mk6mortar_fnc_handlePlayerVehicleChanged;
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*
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* Public: No
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*/
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params ["_player", "_newVehicle"];
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if (isNull _newVehicle) exitWith {};
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if !(_newVehicle isKindOf "Mortar_01_base_F") exitWith {};
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private _tubeWeaponName = (weapons _newVehicle) select 0;
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private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
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//Restore last firemode:
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private _lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
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if (_lastFireMode != -1) then {
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_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
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};
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[{
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params ["_args", "_pfID"];
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_args params ["_mortarVeh", "_fireModes"];
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if ((vehicle ACE_player) != _mortarVeh) then {
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[_pfID] call CBA_fnc_removePerFrameHandler;
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} else {
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private _useMils = _mortarVeh getVariable [QGVAR(useMils), true];
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//Compute: 'charge' from weaponstate
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private _currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
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private _currentChargeMode = _fireModes find _currentFireMode;
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//Save firemode on vehicle:
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_mortarVeh setVariable [QGVAR(lastFireMode), _currentChargeMode];
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if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
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//Don't like this solution, but it works
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closeDialog 0;
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[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
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};
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private _display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
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if (isNull _display) exitWith {}; //It may be null for the first frame
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//Hud should hidden in 3rd person
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private _notGunnerView = cameraView != "GUNNER";
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// Get aiming values from ace_artillerytables
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// Note: it also handles displaying the "charge" level
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private _realAzimuth = missionNamespace getVariable [QEGVAR(artillerytables,predictedAzimuth), -1];
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private _realElevation = missionNamespace getVariable [QEGVAR(artillerytables,predictedElevation), -1];
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//Update Heading Display:
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if (_notGunnerView || (!GVAR(allowCompass))) then {
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(_display displayCtrl 80156) ctrlSetText "";
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} else {
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if (_useMils) then {
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(_display displayCtrl 80156) ctrlSetText str (((round (_realAzimuth * 6400 / 360)) + 6400) % 6400);
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} else {
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(_display displayCtrl 80156) ctrlSetText str ((round (_realAzimuth + 360)) % 360);
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};
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};
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//Update CurrentElevation Display
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if (_notGunnerView) then {
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(_display displayCtrl 80175) ctrlSetText "";
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} else {
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if (_useMils) then {
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(_display displayCtrl 80175) ctrlSetText str ((round (_realElevation * 6400 / 360)) % 6400);
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} else {
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(_display displayCtrl 80175) ctrlSetText str (((round (_realElevation * 100)) / 100) % 360);
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};
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};
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//Update ElevationNeeded Display:
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if (_notGunnerView || (!GVAR(allowComputerRangefinder))) then {
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(_display displayCtrl 80176) ctrlSetText "";
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} else {
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private _elevDeg = parseNumber ctrlText (_display displayCtrl 176);
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if (_elevDeg <= 0) then { //Bad data means "----" out of range
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(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
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} else {
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_elevDeg = _elevDeg + (_realElevation - (parseNumber ctrlText (_display displayCtrl 175)));
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if (_useMils) then {
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(_display displayCtrl 80176) ctrlSetText str round ((round (_elevDeg * 6400 / 360)) % 6400);
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} else {
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(_display displayCtrl 80176) ctrlSetText str (((round (_elevDeg * 100)) / 100) % 360);
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};
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};
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};
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};
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}, 0, [_newVehicle, _fireModes]] call CBA_fnc_addPerFrameHandler;
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