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https://github.com/acemod/ACE3.git
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29a0b2ef09
* Change backpack and scope checks in scanConfig and addVirtualItems Reason: was not a good implementation Might cause issue of people compalining about tents. * Give IDC to menuBar controls, disable import button in MP Reason: copyFromClipboard is disabled in MP * Add tooltip strings for the loadouts, export, import menu buttons * Remove double space in onArsenalOpen
183 lines
6.8 KiB
Plaintext
183 lines
6.8 KiB
Plaintext
/*
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* Author: Dedmen
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* Cache an array of all the compatible items for arsenal.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _cargo = [
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[[], [], []], // Weapons 0, primary, secondary, handgun
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[[], [], [], []], // WeaponAccessories 1, optic,side,muzzle,bipod
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[ ], // Magazines 2
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[ ], // Headgear 3
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[ ], // Uniform 4
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[ ], // Vest 5
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[ ], // Backpacks 6
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[ ], // Goggles 7
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[ ], // NVGs 8
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[ ], // Binoculars 9
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[ ], // Map 10
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[ ], // Compass 11
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[ ], // Radio slot 12
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[ ], // Watch slot 13
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[ ], // Comms slot 14
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[ ], // WeaponThrow 15
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[ ], // WeaponPut 16
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[ ] // InventoryItems 17
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];
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private _configCfgWeapons = configFile >> "CfgWeapons"; //Save this lookup in variable for perf improvement
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private _magazineGroups = [[],[]] call CBA_fnc_hashCreate;
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{
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private _configItemInfo = _x >> "ItemInfo";
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private _simulationType = getText (_x >> "simulation");
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private _className = configName _x;
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private _hasItemInfo = isClass (_configItemInfo);
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private _itemInfoType = if (_hasItemInfo) then {getNumber (_configItemInfo >> "type")} else {0};
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switch true do {
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/* Weapon acc */
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case (
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_hasItemInfo &&
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{_itemInfoType in [101, 201, 301, 302]} &&
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{!(configName _x isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}
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): {
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//Convert type to array index
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(_cargo select 1) select ([201,301,101,302] find _itemInfoType) pushBackUnique _className;
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};
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/* Headgear */
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case (_hasItemInfo && {_itemInfoType == 605}): {
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(_cargo select 3) pushBackUnique _className;
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};
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/* Uniform */\
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case (_hasItemInfo && {_itemInfoType == 801}): {
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(_cargo select 4) pushBackUnique _className;
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};
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/* Vest */
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case (_hasItemInfo && {_itemInfoType == 701}): {
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(_cargo select 5) pushBackUnique _className;
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};
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/* NVgs */
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case (_simulationType == "NVGoggles"): {
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(_cargo select 8) pushBackUnique _className;
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};
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/* Binos */
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case (_simulationType == "Binocular" ||
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((_simulationType == 'Weapon') && {(getNumber (_x >> 'type') == 4096)})): {
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(_cargo select 9) pushBackUnique _className;
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};
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/* Map */
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case (_simulationType == "ItemMap"): {
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(_cargo select 10) pushBackUnique _className;
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};
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/* Compass */
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case (_simulationType == "ItemCompass"): {
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(_cargo select 11) pushBackUnique _className;
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};
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/* Radio */
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case (_simulationType == "ItemRadio"): {
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(_cargo select 12) pushBackUnique _className;
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};
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/* Watch */
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case (_simulationType == "ItemWatch"): {
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(_cargo select 13) pushBackUnique _className;
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};
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/* GPS */
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case (_simulationType == "ItemGPS"): {
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(_cargo select 14) pushBackUnique _className;
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};
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/* UAV terminals */
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case (_hasItemInfo && {_itemInfoType == 621}): {
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(_cargo select 14) pushBackUnique _className;
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};
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/* Weapon, at the bottom to avoid adding binos */
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case (isClass (_x >> "WeaponSlotsInfo") &&
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{getNumber (_x >> 'type') != 4096}): {
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switch (getNumber (_x >> "type")) do {
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case 1: {
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(_cargo select 0) select 0 pushBackUnique (_className call bis_fnc_baseWeapon);
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};
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case 2: {
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(_cargo select 0) select 2 pushBackUnique (_className call bis_fnc_baseWeapon);
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};
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case 4: {
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(_cargo select 0) select 1 pushBackUnique (_className call bis_fnc_baseWeapon);
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};
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};
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};
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/* Misc items */
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case (
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_hasItemInfo &&
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(_itemInfoType in [101, 201, 301, 302] &&
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{(_className isKindOf ["CBA_MiscItem", (_configCfgWeapons)])}) ||
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{_itemInfoType in [401, 619, 620]} ||
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{(getText ( _x >> "simulation")) == "ItemMineDetector"}
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): {
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(_cargo select 17) pushBackUnique _className;
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};
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};
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} foreach configProperties [_configCfgWeapons, "isClass _x && {(if (isNumber (_x >> 'scopeArsenal')) then {getNumber (_x >> 'scopeArsenal')} else {getNumber (_x >> 'scope')}) == 2} && {getNumber (_x >> 'ace_arsenal_hide') != 1}", true];
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private _grenadeList = [];
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{
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_grenadeList append getArray (_configCfgWeapons >> "Throw" >> _x >> "magazines");
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} foreach getArray (_configCfgWeapons >> "Throw" >> "muzzles");
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private _putList = [];
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{
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_putList append getArray (_configCfgWeapons >> "Put" >> _x >> "magazines");
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} foreach getArray (_configCfgWeapons >> "Put" >> "muzzles");
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{
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private _className = configName _x;
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switch true do {
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// Rifle, handgun, secondary weapons mags
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case (
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(getNumber (_x >> "type") in [256,512,1536,16]) &&
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{!(_className in _grenadeList)} &&
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{!(_className in _putList)}
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): {
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(_cargo select 2) pushBackUnique _className;
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};
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// Grenades
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case (_className in _grenadeList): {
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(_cargo select 15) pushBackUnique _className;
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};
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// Put
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case (_className in _putList): {
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(_cargo select 16) pushBackUnique _className;
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};
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};
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if (isArray (_x >> "magazineGroup")) then {
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{
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private _entry = [_magazineGroups, _x] call CBA_fnc_hashGet;
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_entry pushBackUnique _className;
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[_magazineGroups, _x, _entry] call CBA_fnc_hashSet;
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} forEach getArray (_x >> "magazineGroup")
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};
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} foreach configProperties [(configFile >> "CfgMagazines"), "isClass _x && {(if (isNumber (_x >> 'scopeArsenal')) then {getNumber (_x >> 'scopeArsenal')} else {getNumber (_x >> 'scope')}) == 2} && {getNumber (_x >> 'ace_arsenal_hide') != 1}", true];
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{
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if (getNumber (_x >> "isBackpack") == 1) then {
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(_cargo select 6) pushBackUnique (configName _x);
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};
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} foreach configProperties [(configFile >> "CfgVehicles"), "isClass _x && {(if (isNumber (_x >> 'scopeArsenal')) then {getNumber (_x >> 'scopeArsenal')} else {getNumber (_x >> 'scope')}) == 2} && {getNumber (_x >> 'ace_arsenal_hide') != 1}", true];
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{
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(_cargo select 7) pushBackUnique (configName _x);
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} foreach configProperties [(configFile >> "CfgGlasses"), "isClass _x && {(if (isNumber (_x >> 'scopeArsenal')) then {getNumber (_x >> 'scopeArsenal')} else {getNumber (_x >> 'scope')}) == 2} && {getNumber (_x >> 'ace_arsenal_hide') != 1}", true];
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uiNamespace setVariable [QGVAR(configItems), _cargo];
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uiNamespace setVariable [QGVAR(magazineGroups), _magazineGroups];
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