ACE3/addons/advanced_throwing/functions/fnc_moduleInit.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: Jonpas
* Initializes the Advanced Throwing module.
*
* Arguments:
* 0: Logic <OBJECT>
* 1: Synchronized Units <ARRAY>
* 2: Module Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [logic, [unit1, unit2], true] call ace_advanced_throwing_fnc_moduleInit
*
* Public: No
*/
#include "script_component.hpp"
if (!isServer) exitWith {};
params ["_logic", "_units", "_activated"];
if (!_activated) exitWith {};
[_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(showThrowArc), "showThrowArc"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(showMouseControls), "showMouseControls"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enablePickUp), "enablePickUp"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enablePickUpAttached), "enablePickUpAttached"] call EFUNC(common,readSettingFromModule);
INFO_1("Advanced Throwing Module Initialized. Enabled: %1",GVAR(enabled));