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64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
/*
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Name: ACE_Explosives_fnc_openDetonateUI
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Author: Garth de Wet (LH)
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Description:
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Opens the UI for explosive detonation selection
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Parameters:
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0: OBJECT - unit
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0: STRING - Classname of detonator
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Returns:
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Nothing
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Example:
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[player, "ACE_M26_Clacker"] call ACE_Explosives_fnc_openDetonateUI;
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*/
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#include "script_component.hpp"
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private ["_unit","_result", "_item"];
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call EFUNC(interaction,hideMenu);
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_unit = _this select 0;
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_detonator = _this select 1;
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_range = GetNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "ACE_Range");
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_result = [_unit] call FUNC(getPlacedExplosives);
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_actions = [localize "STR_ACE_Explosives_DetonateMenu", localize "STR_ACE_Explosives_Detonate"]
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call EFUNC(interaction,prepareSelectMenu);
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_count = 0;
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{
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if (!isNull(_x select 0)) then {
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_required = getArray (ConfigFile >> "CfgACE_Triggers" >> (_x select 4) >> "requires");
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if (_detonator in _required) then {
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_item = ConfigFile >> "CfgMagazines" >> (_x select 3);
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_actions = [
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_actions,
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_x select 2,
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getText(_item >> "picture"),
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[_foreachIndex, _range]
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] call EFUNC(interaction,AddSelectableItem);
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_count = _count + 1;
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};
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};
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} foreach _result;
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if (_count > 0) then {
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[
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_actions,
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{
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[
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ACE_player,
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[_this select 1] call EFUNC(common,toNumber),
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(ACE_player getVariable [QGVAR(Clackers), []]) select ([_this select 0] call EFUNC(common,toNumber)),
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false
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] call FUNC(detonateExplosive);
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call EFUNC(interaction,hideMenu);
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},
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{[ACE_player] call FUNC(openTransmitterUI);}
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] call EFUNC(interaction,openSelectMenu);
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}else{
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call EFUNC(interaction,hideMenu);
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[ACE_player] call FUNC(openTransmitterUI);
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[localize "STR_ACE_Explosives_NoExplosivesAvailable"] call EFUNC(common,displayTextStructured);
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};
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